because it wasn’t out of context - it was the central theme of your rants
My review was genuine and it was how I felt when it was released. I stand behind the validity of how I felt. Shoo.
tell yourself whatever you need to - shoo
I am not discussing this further with you. Your opinion remains and so does mine. No need to continue this conversation. Away you go.
awww - what happened to ‘shoo’ ?
What might be good moving forward is if they touched up the textures a bit and then got it placed on the marketplace as the first free aircraft on the official marketplace and also the first historical 1930’s aircraft on the official marketplace.
It hasn´t even to be for free…
IMO there is a great market for conversions of non complex planes for 5-10 € .
Espacially on the marketplace of course !
I can imagine, that this business-modell might work even beter for both sides: developer and customer.
It is often discussed wether you earn more money with high numbers for low prices, and there is no better group of planes to find out, what would happen, if you set it in the marketplace for 5 bucks…
On my last two landings (separate airports), the rear half of the plane sunk into the runway … Am I super-unlucky or is it a known flaw ?
I’ve not had that problem in probably 10-15 hours flying this bird. Does it crash or keep running?
Thank for the feedback; it keeps running, the tail sinks like I’ve landed into 2 meters of quicksand.
I just thought : I usually lock the tailwheel before taking off for taildraggers that support it … There may be a bug in a config file in the locked tailwheel definition as a ground contact point, I’ll investigate.
I have never had an issue with it and fly this a lot.
But you may have a point I never lock the tail wheel that may be the culprit.
Did some tests, I found the source of the issue now (and the tail wheel lock is not guilty).
First, to prove I had not been drinking :
The problem comes from the animation of the landing gear retraction, which is quite unexpected for a fixed gear plane ! The proof : take off, go to an external side view, hit the gear-up button/key : you’ll see the gear legs raise a bit… Now land and you’ll sink too !
There is some kind of confusion happening in the plane’s code between gear shock animation and gear lowering/raising animation. I had a quick look at the SDK but did not find a reliable way to make the sim understand that the plane has a fixed gear ; “gear_system_type=4” in flight_model.cfg is not enough.
So I had the issue because I hit the gear-up button out of habit; for now I’d disable this button on my hardware for this plane as a workaround.
Oh … OK
The Aerolite 103 had the same bug, the sim thought it had retractable gear. The devs fixed it in the last 103 patch.
Unfortunately this was taken off the market after the 4K people complained about the resolution of the cockpit textures so a patch is unlikely in the near future.
I’ve found a fix so I don’t have to unmap my Gear button.
In the flight_model.cfg file, I’ve replaced the “point.0” (tail gear) and “point.1” / “point.2” (main gear) lines by these :
point.0 = 1, -14.782, 0, -1.32, 3200, 0, 0.364, 40, 0.11, 2, 0.7, 0, 0, 0, 0, 200, 1
point.1 = 1, 1.38, -3.38, -5.25, 1800, 1, 0.973, 0, 0.1, 2, 0.76, 0, 0, 2, 0, 200, 1
point.2 = 1, 1.38, 3.38, -5.25, 1800, 2, 0.973, 0, 0.1, 2, 0.76, 0, 0, 3, 0, 200, 1
The differences are the 12th & 13th parameters of each line (Gear Extension Time / Gear Retraction Time) that I’ve set to zero. Everything is working as it should now.
Good find. This is one of my favourite planes at present.
Yep, this plane is really a pleasure to fly. I’m glad I was able to buy it, and I’m looking forward to more rare historical planes from these guys.
I’d like to see a few more liveries for it, though.
Unfortunately it was not an airliner with super complicated ILS and IFR and the cockpit textures were not up to scratch for 4K users (admittedly the plates on the floor if you ever do look down at your feet were pretty awful, they seemed to have messed up with texture resolution they used there) and it is not using the new (annoyingly complicated) MSFS texture system, so it got hammered on the forums and they withdrew it from sale, making it unlikely they will do more liveries.
Which is a shame as it had quite good external textures and a good flight model and lots of interesting features so a lot of work went into it. Overall I would have rated it better than some of the marketplace offerings. One of the advantages of the old school texture system they have used is it is child’s play to improve the textures (fixing the fuzzy metal plate on the floor is a 2 second job for example) and easy to create new liveries. . If I get time I might knock a few liveries up but unfortunately it will not be soon, am rather busy at present.
To be fair and honest, the textures aren’t up to scratch for 1080p users either… they are pretty awful in general. I do love the airplane though regardless, and agree that the exterior and flight model are great.
The freeware version of the Sportwing is available now:
It’s a fun aircraft in which to fly low and slow around new airports you download. Also, its power level makes it really exciting to get out of a valley – it’s the opposite of the Savage Grravel when it comes to climb!
Exterior views, flight models, and animations are all really cool. Panels’ good, but as mentioned over and over and over again, no need to rehash, here, the interior textures are unfortunately low-res. Keep your view at the panel and above and it’s fine.
Thanks to GAS for making it available again to the community!