ISSUE DESCRIPTION
Description of the issue: When flying over cities at night, night lighting LOD transitions are not blending correctly. Distant (low LOD) lighting tiles fade out too early, before the closer (high LOD) tiles finish loading in. This creates a visible unlit “band” or gap between the two LOD ranges.
Coordinate or location of issue: Downtown Tokyo
FREQUENCY OF ISSUE
Every time when flying low, at night, over large cities.
REPRODUCTION STEPS
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Use any TLOD (I tried 100, 200 and 400)
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Fly over any large city at night (e.g, at 3,000-10,000 feet).
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Observe the night lighting tiles in the distance as you approach.
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Notice that distant lighting fades out before the nearby, higher quality tiles load in.
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As the near LOD lighting loads, there is a visible “pop-in” effect where previously dark areas (between the two LODS) suddenly illuminate.
YOUR SETTINGS
This issue occurs with no mods and add-ons. It is not an issue with TLOD or OLOD, It still happened with TLOD at 400 and OLOD at 200. I have not made any changes with developer mode and am not in developer mode. I am using DX12 (I think? I thought FS2024 is exclusively DX12. I don’t see an option for it in the settings at least). I have an AMD RX 7700XT. I don’t believe any other pc specs are relevant. I only have SSDs so its not a bandwidth issue.



