Nosewheel steering axis for joystick

In an Airbus there’s even the bonus of having a button on the tiller which when held down disconnects the nose wheel steering from the rudder pedals, so that you can do your rudder control check whilst taxing out without steering all over the taxiway like a lunatic. :smiley:

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Cool. On the 737 you just grab and hold the tiller while doing the rudder check and that prevents nose-gear movement. Analog style… :grinning:

Set Steering option in controls (Nose Wheel Steering) cannot be set to an axis and when setting it with an axis control it reads it as a button. is there a fix or this is a bug?

So I’ve looked around and couldn’t find a thread regarding the lack of a nose wheel tiller axis in the game, hence I’m creating this one to kindly ask Asobo if they can implement it as it would help a lot to have the nose wheel steering separate from the rudder axis.

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A lot of aircraft, and of course most large jets have a nosewheel tiller axis. And also a button to disengage nosewheel steering.

It is a bit weird this seems to be missing. Using the rudder is not a reasonable option. Cockpit builders for one would seriously miss this - but of course anyone who flies the 320 or 737 (etc) will also be wondering how to steer the aircraft on the ground.

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It should be there as the simvars exist. You can add support through FSUIPC7 and you can set up whatever controller for the tiller that you want.

I completely agree that a nosewheel tiller should be a native control inside MSFS and not require a third-party piece of software.

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Thank you so much! I thought it was just me. This is what they did in FSX. Irresponsible, IMHO. I know FSUIPC has it but it should be native. also, we should be able to turn it even at the slightest speed, or even when the aircraft is stationary. At the moment, the nosewheel steering becomes available only when when the plane is really moving, making parking a bit more difficult than it needs to be. Also, they should make the nosewheel turn tighter. E.g: in the longitude, the wheels turn to a much lesser degree left or right, than in real life. If I remember correctly it should turn +/-78 degrees. I doubt if it turns up to 20 degrees in MSFS.

Agree we should have this setup by default. I actually use a rotary knob on by Saitek X52 throttle mapped to rudder. It works perfectly as a workaround for ground steering, even for airliners.

I don’t have access to a Longitude manual, but on the 560 the steering limit is 20°.

78° (or higher) is usually either a towing limit, or the max castoring angle with asymmetric braking.

On the MSFS CJ4 the steering limit is 35°.

Do you also have rudder pedals? I am wondering if you would get a conflict assigning the same axis to two controls? I guess if you had the null points wide enough it should work?

The lack of nosewheel steering as a separate axis was flagged frequently during the Alpha stage. It’s surprising that this has still not been addressed.

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yeah. Seems weird. It is not like it is unimportant or anything. Ah well, it seems Asobo knows about the problem, so unless we can get some votes up here, I guess they will get to it one day.

No conflict. I also have rudder assigned to the twist axis of my TCA Airbus sidestick.

Rudder and tiller are 2 different things, and there is no tiller to assign in the sim…so we just have to taxi the big jets like Cessna’s

If you have a registered version of FSUIPC7, you can assign a tiller axis. That’s what I’m using.

Ok. I guess you’re right. That being said, the steering on the stock Asobo aircraft, especially the jets and airliners are too shallow, making one to always understeer or go very slow in order to steer, but with this new mod the Longitude is steering pretty well.

Haven’t tested in MSFS, but in FSX/P3D the steering angle in the cfg file doesn’t have a lot to do with the actual steering angle since this depends mainly on the flight model design.

It’s usually trail & error to acieve the correct turning radius.

I think this is great idea. Should have a tiller axis as a default variable in the game.

I also would love a tiller input or turning axis