Nosewheel steering axis for joystick

For the love of the flying spaghetti monster, change the steering of aircraft to the nose wheel tiller.

You can’t steer using the rudder controls?

Maybe he can but I think he want to have separate the tiller and rudder functionally.
So you can operate the tiller by twist the joystick and use the rudder pedals to operate the rudder.

This is what I would like to have too.

It shouldn’t be too hard to model or code. It would be as simple as having a weight on wheels switch and a speed gate. E.g. when there’s weight in wheels and speed below 25, the yaw movement on your controls operates a nose wheel steering, above, it’s rudder controls

The rudder DOES work the tiller, but the stock steering angles combined with the lack of differential braking (unless you have toe brakes or use the keyboard) makes ground handling a severe PITA. When all you have is a twist stick, 12° of steering angle and no ability to apply braking to just the inside main is nowhere near enough to be able to properly handle an aircraft in a tight maneuvering situation.

I found that my steering improved a lot when I got pedals over my twist in my X-56. Follow taxi lines no problem and I have brakes I can modulate. I used two buttons on my throttle as breaks for years or the brackets back in my FSX days. Not ideal but it works.

I edited the flight_model and systems files for most of my GA planes to enable higher steering angles and stick-twist diff. braking. It makes ground handling so much nicer.

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Maybe you can try binding the Left and Right brakes on the Axis’ extreme end? Like when Z+ has been reached, apply Right brake. If Z- has been reached, trigger the left brake.

I can steer any plane real well with the MFG pedal set, the pedal have quite a range, and when used with the brakes, they work very well, a bit expensive, but once you see how they are built, they are so worth it. The electronics are the difference.

Yeah it does. Land and I’m all over the place and takeoff sometimes too. Its like ice or something

There is no wheel steering in this game anyway. It’s there just for looks, and sometimes it’s not even there (on some planes, the nose wheel doesn’t steer but the plane still does).

To improve your steering ability, you have to slow the plane down.

Wow! Didn’t expect any reply. Thanks all :+1: what Im saying is that (as far as I know) in real life
pilots steer the aircraft on the ground with a nose wheel tiller
not the pedals, not the yolk
and the rudder does not move during ground handling
its the wheel. This was available in xplane11
why is it not in the best flight simulator available? I expect this would also improve the handling characteristics in the sim.

Why did you post this in the first place if you didn’t expect any reply? While having the separate nose wheel axis would be nice. I think not many people actually have a separate hardware dedicated to nose wheel steering. Most of them have them doubled with the rudder pedals or joystick twist axis, which serves as the rudder anyway.

Now trying the same with the 747. This thing is horrible to taxi. Any speed above 10kts it is moving straight


I found that the inner two main gear points had been combined into one located on the centerline. This made no sense to me. I separated the one into two and gave them the ability to caster (180° steering angle), then adjusted the nose to steer enough to just about spin around the outer mains. As always, make a backup copy of your flight_model.cfg file, then replace your ten contact points with these eleven:

point.0 = 1, -5, 0, -15.7, 720, 0, 2, 75, 0.9, 2, 0.5, 9, 8, 0, 220, 250, 2
point.1 = 1, -102.5, -17, -16.9, 1500, 1, 2, 0, 1.36, 3, 0.5, 11, 9, 2, 220, 250, 2
point.2 = 1, -102.5, 17, -16.9, 1500, 2, 2, 0, 1.36, 3, 0.5, 11, 9, 3, 220, 250, 2
point.3 = 1, -113, -8, -16.9, 1500, 1, 2, 180, 1.36, 3.5, 0.8, 11, 9, 2, 220, 250, 2
point.4 = 1, -113, 8, -16.9, 1500, 2, 2, 180, 1.36, 3.5, 0.8, 11, 9, 3, 220, 250, 2
point.5 = 2, -161.5, -114.3, 2, 100, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 1
point.6 = 2, -161.5, 114.3, 2, 100, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 1
point.7 = 2, 12, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 1
point.8 = 2, -180, 0, -0.8, 720, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1
point.9 = 2, -220, 0, 48, 500, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 1
point.10 = 2, -30, 0, -7.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1
point.11 = 2, -150, 0, -7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1

I don’t normally fly the heavies, but I did this after deciding to play with it one time.

Voted yes.

Agreed. Voted yes.

I use the Saitek/Logitech X 56 HOTAS System and have a disability that impacts on my ability to utilize the twist on the joystick to steer the airplane with the rudder on the ground. In the FS legacy programs and P3D, there is a setting where you can set up a steering tiller in pretty much every aircraft. While I know it is not completely realistic, it was of great assistance for me in navigating around on the ground. In the X 56 joystick, I use the mini-joystick toggle on the joystick to steer my aircraft. It makes life a lot easier for me. I have great difficulty in easily navigating the aircraft utilizing the twist feature on the joystick. Is there any way that Asobo can code this into the control settings to make life easier for individuals with disabilities who do not have good handgrip abilities to capably operate the steering tiller? Doing so would be greatly appreciated!

Chuckers

Is there any way to increase the 10 knot steering restriction for the airliners. 10 knots is quite ridiculous. I line up for the Gate Docking at 6 to 8 knots with my 738. I notice over 10 knots the nose wheel skids left or right 
below 10 knots it actually turns left or right.

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During the last Q&A Asobo mentioned that there is an option in control settings to control the steering! I tried it in the A320 and it actually moves the tiller and the wheel without moving the rudder. The interface is so ■■■■■■ though as you can only increment the tiller value up or down (left or right) and you cannot assign an axis to it. It is so bad that they have already implemented such feature but it has been hidden for months until now!