Remember that DLSS doesn’t improve performance directly; it can only increase upscaling quality when you’re using a lower render resolution to reduce the amount of compute power needed for the rendering of each frame.
You can already do this resolution reduction, at slightly lower visual quality, by setting the “render scaling” slider in the graphics settings.
If you set it at, say, 50%, you might see a dramatic performance improvement, or you might see little or no performance improvement, depending on how much the CPU threads are limiting the performance versus the GPU itself.
I recommend that everyone interested in DLSS try setting render scaling to 50% or 70% and compare the performance and appearance against your current settings:
- if it doesn’t run faster, then DLSS will not help you
- if it runs faster, then DLSS could give about the same performance at a higher visual quality
- if you’re happy with the render quality at that scale, then you don’t have to wait for DLSS
[Personally I run at 70% scaling at 4K on an RTX 2070; this approximately evens out the CPU main thread and GPU work times on my system, giving me a more consistent frame rate versus 100% scaling. It would look a little crisper with DLSS if supported in the future, but it looks pretty good to me now and I find it very enjoyable to fly in.]