I’ve not come across a single multi-platform title that has not been affected “negatively” on the PC side. I put that in quotes, as it is not always objective. Some of the tell tale signs we already see, such as the interface size, enforce negative mouse acceleration which works great if you are using a console controller but is a pain for a mouse user.
UI design, and primary control issues are the big ones for me. Beyond that you start getting in to the territory of your target demographic. Landing challenges, and achievements for example, would not have been things high up on my list of things to implement in a new PC next-gen simulator. Some may care, I couldn’t really care less.
As you say, we are speculating, and time will tell as we get closer to the XBox release announcement, and the continued progress of the sim leading up to that point.
I believe Battlefield titles are offering much more on PC, but at least with these, EA and DICE are using RT and DLSS to make the experience better for Nvidia users specifically.
This title is most likely using DLSS because of RT first and foremost, otherwise perf would be abysmal and the image noisy. In this case, DLSS is implied, not chosen, otherwise they could also offer DLSS only mode (no RT) to game on 244Hz monitors on lower end machines for example, and I don’t believe there is a DLSS only mode.
DLSS 1.0 did that for every frame, but DLSS 2.0 employs standard sub-pixel jitter like most TAA solutions. There is a rare bug in Cyberpunk 2077 with DLSS enabled where the anti-aliasing component stops working, and it reveals the jitter pattern on the aliased image.
This means that even with no motion, the full upscaled image should remain quite accurate compared to the ground truth, meanwhile DLSS 1.0 used to hallucinate in some circumstances. FFXSR will also probably use a similar, temporal approach.
MFS is an amazing game and absolutely gorgeous. However, it hurts when even the best pc system in the world is struggling to run the game at a decent frame rate at max/ultra settings, especially at resolutions above 1080p (e.g. 1440p, ultrawide to 4k), where the beauty and intricate details of the graphic really shine. But with frame rate between 20 - 40 fps, the game is no longer enjoyable and lacks that silky smooth gameplay experience that I’m sure all MFS pilots all around the world will come to appreciate should they have the chance to see it. So, please optimize the game’s performance and/or at least implement Nvidia DLSS to give us that performance boost that everyone is craving for. Thank you!
Apart all time CTD with CoherentUIGT.dll error 0xc0000005 on a board (every game update is getting worst and worst). All these payware gouges airports/aircraft etc. are completely useless while game crashin all time. Asobo looks like to do nothing to fix mostly common problems and make customers more happies.
So none off DLSS help until CTD still be present. Shame shame Asobo!
It is more or less true when talking about “passive consumption” of motion picture. But in gaming we are introducing control commands which then are effecting movements on screen; so there is some type of expectation involved of how the movement gets translated on screen.
In a nutshell: it is quite favourable to at least run stable (!) 30fps.
For me its not the point wich way they go around the hill, DLSS or DirectML, the point is to come to the other side as soon as possible. We need performance. Now!
You can get the complete lowdown on this month’s additions in our dedicated NVIDIA DLSS article, and a quick summary below:
AMID EVIL: Much loved retro shooter gets an update today, adding ray-traced effects and NVIDIA DLSS, which amps up performance by up to 2.7X at 4K.
Aron’s Adventure: The action-adventure RPG recently added NVIDIA DLSS using our Unreal Engine 4 plugin, and players saw performance leap by up to 60%.
Everspace 2: The Early Access space RPG-shooter will be updated today with support for DLSS, increasing performance by up to 80%.
No Man’s Sky: An upcoming update adds NVIDIA DLSS, accelerating performance by up to 70% at 4K on desktops.
Redout: Space Assault: Space shooter adds NVIDIA DLSS today, along with ray-traced reflections and shadows, for a more immersive experience.
Scavengers: Free-to-play shooter launched earlier this month with NVIDIA DLSS, boosting performance for GeForce RTX gamers by up to 40%.
Wrench: Mechanic sim adds ray tracing and NVIDIA DLSS, and on desktops performance is doubled at 4K when ray tracing is enabled.
GeForce RTX users can now boost performance with NVIDIA DLSS in 50 games, with more integrations launching each and every month. To learn about the latest titles to benefit, stay tuned to GeForce.com.
NVIDIA DLSS Comes To Virtual Reality
DLSS has changed gaming forever by using AI powered by RTX Tensor Cores and a deep learning neural network to boost frame rates and generate beautiful, sharp images for games. DLSS delivers the performance headroom to maximize quality settings and increase output resolution.
Now, this revolutionary technology has been applied to frame rate-hungry virtual reality titles for the first time. The first VR titles that support NVIDIA DLSS are:
No Man’s Sky: An upcoming update adds NVIDIA DLSS, doubling your framerates in Virtual Reality at the Ultra graphics preset, maintaining 90 FPS on an Oculus Quest 2 with a GeForce RTX 3080.
Into The Radius VR: Using NVIDIA DLSS, players will discover a noticeable improvement to anti-aliasing, which greatly reduces shimmering and stair-stepping on objects and foliage, further enhancing image quality and immersion.
Wrench: Ray tracing and DLSS comes to VR in a new update, boosting performance by up to 80% in VR, for a faster, smoother experience, and giving players the headroom to enable new ray-traced effects.
Lot’s of side-by-side 4K videos in this month’s article:
PS: I can’t see for the time being how the Xbox version is good in any way for the PC version and simmers though (although not all are using a RTX, 85% PC simmers are using an NVidia, not an AMD - Navigraph survey).