This new Game Ready Driver provides the best gaming experience for the latest new titles supporting NVIDIA DLSS 3 technology including Atomic Heart and the closed Beta of THE FINALS.
Gaming Technology
Introduces support for RTX Video Super Resolution
Fixed Issues
[Steam version] Forza Horizon 4 may freeze after 15-30 minutes of gameplay [3866530]
Call of Duty Modern Warfare 2 occasional stability issues [3934963]
Enable Dead Space Resizable Bar profile [3954048]
Adobe After Effects / Media Encoder – issues with ProRes RAW files [3957455] [3957469]
Adobe Premiere Pro application instability [3940086]
Known Issues
Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
[Halo Wars 2] In-game foliage is larger than normal and displays constant flickering [3888343]
[GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky [3858016]
Increase in DPC latency observed in Latencymon [3952556]
I installed 531.18 and did an hour’s flight in NZ, no problems at all. GPU temperature OK, no glitches. I have a modest setup Asus F15 laptop with RTX3060 GPU.
If you mean Video Super Resolution? If so it’s only in Chrome/Edge.
I’ve tried it, I was actually pretty excited for it when they first announced it. I’m quite disappointed, GPU usage rises to the point that the fans turn on, for what seems very modest image quality gains. I’ve tried a bunch of real life and recorded youtube videos. I don’t think I’ll use it.
I still have this flickering in fine details (fences, antennas and other objects that could cause moire effect). Tried to shut off the Anomorfic (yeah, spelling) filtering in game, and instead set 16X in NCP. It worked for a while, now I get flicker anyway. 2560 x 1440 TAA 100 % resolution.
For me it’s something to do with GeForce Experience game filters, if I try to use them I get pretty quick CTD. Leaving it off is fine. Tried DDU clean install etc but no use.
I don’t think there is any special way to deal with flickering of 3D models with dense fine lines at this time.
The only solution would be to increase the rendering resolution.