This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3.5 technology including The First Descendant. Further support for new titles leveraging NVIDIA DLSS technology includes the latest update for PAYDAY 3 which supports DLSS 3.
Fixed Gaming Bugs
[The Last of Us Part 1] Out of memory error with 555.xx drivers [4663766]
[Halo Infinite] Crashing during initial loading screen with 555.99 driver [4685335]
[Valorant] In-game statistics incorrectly shows high latency with 555.xx drivers [4668309]
Fixed General Bugs
Notebook mux switch is blocked when Overwolf application is running [3804893]
Known Issues
[NVENC] Quality and bitrate settings are ignored at 10-bit encoding [4697900]
[GeForce Experience] Performance Monitoring overlay may stop refreshing GPU information [4679970]
Works great with my i913900k/rtx4090. PCVR with my QPro using Link cable. DX11 and Hags disabled. Updated from 552.44 and better than the 555.xx drivers imho.
This driver seems substantially better in terms of smoothness and mitigation of micro stutters. Obviously results may vary with individual system specs, and various configuration settings, but give it a try, definitely.
Installed a couple of days ago and no issues with my RTX3080. It seems to be a very smooth driver so far. Islandsimpilot confirms this in his recent Youtube video.
Can confirm the values ogu1271 measuered.
Did a clean DDU uninstall, installed the clean driver version, and compared to the driver before, which was in my case 552.52 …
Overall performance increase ~ + 5 FPS and 0.5 ms frametime.
I swore I wouldn’t upgrade from 537.67 until I was forced.
But the positive comments here have me headed to the computer to uninstall it and install 556.12.
Great result. I didn’t notice any flickering, which is a problem I’ve had with other drivers. If this one is stable it’s a keeper!
The 0.1% Low result is interesting.
FPS on the L-graph looks more consistent.
Overall frametimes seemed more stable as well. I can post a pic of the CapFrameX report of that graph if anyone is interested.
CapFrameX is a pretty good tool. I’ve used it in the past to troubleshoot some low frame rates.
Personally, I don’t look at the “Average” numbers because average is average. The numbers don’t say anything about the QUALITY of the FPS. The other two numbers help describe the overall quality of the frame rates. The 1% numbers tell you that 1% of the captured frames had an FPS lower than that number. The 0.2% is a better indicator of quality. It means that 0.2% of the frames captured had an FPS less than that number. However, these numbers don’t tell you when the not-too-good frames were displayed.
Without getting too deep into statistics, what you are looking for and seeing are all the bars visually showing roughly the same improvement.
The biggest problem I had with CapFrameX was making sure I was running the same “capture” flight over and over including traffic, weather, and scenery.
I think the L-curve graphs in my post above are an indicator of framerate consistency. I made sure to do the two tests using the same sim settings. As you point out, that’s critical to the testing.