Still struggling with my 5080 on ultra 1440p… What a mess
With nvidia control panel global 3d settings I set everything to defaults except power = prefer max performance and I change texture quality below that to from default quality to high performance. I do set a couple of things with my msfs profile but tbh, these don’t have any significant effects so I wouldn’t worry about them.
If you really must know I mod my msfs profile to include af = x16 ( and then zero this out in the msfs graphics settings). This also changes a couple settings below this, like Clamp. I also change the threaded optimisation from auto to On. Again, not something that makes a bit difference imho.
Once you save your nvidia contro panel settings these will automatically be included in your nvidia profile inspector settings.
After latest NVIDIA driver 572.83 I had twice black screen. My GPU RTX3080Ti.
After first attempt to update… Recovered System via Safe Mode via Roll Back NVIDIA driver.
After second attempt to update, had same issue and same solution to recover.
*Intel i9 10850k, RTX 3080 Ti, 64GB DDR4,
Windows 11, Everything Updated (Inc Bios)… except NVIDIA now.
Related. Experiencing some of these issues with my RTX 4070 and GSync monitor, especially on MSFS 2024.
RTX 40 GPU owners suffering from BSODs and crashes complain about Nvidia’s RTX 50 focus
PSA: Nvidia Widespread Black Screen or Hard OS Crash Issues on 4xxx (or older) Series Cards Need To Be Widely Known & Fixed.
https://www.reddit.com/r/hardware/comments/1jhkzxo/psa_nvidia_widespread_black_screen_or_hard_os/?utm_source=embedv2&utm_medium=post_embed&utm_content=post_title&embed_host_url=https://www.tomshardware.com/pc-components/gpus/rtx-40-gpu-owners-suffering-from-bsods-and-crashes-complain-about-nvidias-rtx-50-fixing-focus
Stay with driver 566.36 when running a 4000 series card and there are no problems. I tried all new drivers after 566.36, but until now i always switched back to the 566.36 version. That driver works stable and smooth with Frame Generation.
I know, I’ve already downgraded to 566.36 after testing various 572.* drivers.
They all had serious freeze issues on my system at one point, but 566.36 is fine (more or less, by comparison).
NVidia started having seriously glitchy driver issues once the 40 series released though, and it doesn’t seem like they bothered to learn anything from that with 50 serious support out the gate. Let the users test it seems to be the default for hardware and software now.
I had no issues with this driver version so far using DLSS4 preset K on a 4090.
Not using FG or VR though, only DLAA or DLSS Quality on a VRR OLED TV.
I am currently using the 572.83 driver on my brand new RTX 5090 TUF Gaming O.C. edition. I find this driver to be working smoothly on my computer. The two previous drivers were terrible and caused a lot of stutter and flashing to a black screen temporarily. I have three computers in my home, one with a 3080ti and my second computer with a RTX 4090 liquid cooled. All three are working much better with the 572.83 driver but I agree that drivers have been very glitchy for quite some time. I always use the Nvidia app but don’t optimize using it.
I don’t use frame generation when using my monitor or when doing VR because it always seems to cause artifacting in MSFS 2024. I like to watch the aircraft on a take off roll but the aircraft wheels and tires always have terrible artifacting and even more so if panning the view.
I find my best visuals are when using DLAA with everything set to ultra.
…and for a 3000-series card? Which version is best? Just got the latest driver and its microstutter all the way, not only when panning. (3060Ti)
Driver 566.36. The stutter is caused by exceedingly high CPU usage with the 572.xx branch drivers.
Thank you! =)
Not the case if you enable and use dlss 4 with preset K and dlss/balanced, for me anyway.
I have no interest in forcing a solution the game, the driver, and my card don’t natively support. But glad you found a work around that works for you.
Finally stopped reading these posts and upgraded to 572.83 and all is well with my 3070ti.
Turned off FG as I think there is another dll new to be swapped in. Need to read on this as the dll set off a few VirusTotal warnings.
Im using this driver and MSFS runs at 60fps all the time with FG on Smooth as silk every where. Intel 12700 and 32 gig mem, RTX 3070TI on hi settings Win 11 Dev steam MSFS2020.. Only thing I did was a complete win11 Dev install as well as MSFS 2020. The game has never played this well in 4 years. Bit strange that after downloading MSFS all the folders were different places and not the same as old one. Not sure If they did something to old 2020. Only thing different is Im using Nvidia app set on latest for Frame gen and latest DLLS swapper files.
Hi, looks like we have the same GC. I have it running with a Ryzen 7950. I am getting 30-40 FPS. I primarily run it the B-787.
I am using these instructions below to clean the cache. I downloaded the dll indicated here for FG but got two positives in Virus Total on it so I hesitated putting it in. I have the older version in but had troubles with it after the SU1 version of MSFS 2024.
A lot of moving parts here!
I watched the video and I must admit that I was more than a little sceptical of it to begin with.
However with nothing much to lose I gave it a try with the exception of the FG stuff and that relating to 30 series cards as I have a 4070ti super and never use FG.
I was already aware of the negative effects of too smaller rolling cache and have been configuring a larger 128GB one which has had very positive results but the rest was new to me.
He states in the video that you may experience some stutters for the first half to one hour afterwards. This was certainly not true in my case. Immediately after starting the sim everything was silky smooth for a two hour flight. This included inbuilds EGLL. I frankly could not believe it.
Whether it will stay like this for long well who knows but I’ll see how it goes and repeat the procedure as and when necessary.
So thanks for posting it.
So, after some further testing, it appears that the exceedingly high CPU usage I’m seeing with the 572.xx branch is related to DLSS. Allow me to explain.
I’m using an RTX 3090. The 572.xx branch implemented support for the 5000 series and DLSS 4. Since I’m using a pre-5000 series card, I don’t need either of those. I have been using the nVidia App recommended settings for MSFS 2024 which include turning DLSS on with the Performance setting. The 2024 graphics defaults, however, turns DLSS off and TAA on.
As soon as I reset the graphics settings to the 2024 defaults with driver 572.83, the CPU usage returns to normal and stuttering is gone. When I turn DLSS back on, CPU usage begins to spike again to 80+% and stuttering returns. Notably, using DLSS in MSFS 2020 does NOT cause the CPU usage to spike. This is ONLY an issue with MSFS 2024.
So the bottom line is that the 572.xx branch appears to be implementing a new version of DLSS that MSFS 2024 is not fully compatible with when using pre-5000 series cards. I have not yet tried the DLSS workaround suggested in the video a couple of posts above this one, but I’m not a fan of implementing third-party workarounds for a feature that the game, my card, and the driver don’t natively support.
So if you’re a fan of my “less is more” philosophy and you have a pre-5000 series card, either turn DLSS off or revert to driver 566.36 if you want to use DLSS.
Even with a 5 series card I can’t make DLSS/DLAA/FG work properly with 24. We need SU2 with the DLSS 4 compatibility worked out, then the earlier cards should find some relief!
That would be great. I’m in the Beta program, so I’ll report back once it’s released.
EDIT: With the release of SU2 Beta, I can confirm that MSFS 2024 DLSS implementation is now compatible with driver 572.83. The excessively high CPU usage and associated stuttering with DLSS on are now gone.