Hi. I have been able to do a few circuits in VR using Oculus Quest 2 with a GTX 1650 using Virtual Desktop\Steam VR and VR graphics settings on low, but the instruments/glass cockpit was basically unreadable on the headset. It was perfectly readable on both left and right images in the ‘Steam VR Preview’ window on the PC, so I’m assuming it’s a compression issue between PC<>Virtual Desktop<>Steam VR<> Oculus
Has anyone managed to use Virtual Desktop & SteamVR for VR flying and been able to read the instruments clearly, or is everyone using Quest with Oculus Link?
I can’t use Oculus Link, as it needs a 1660 SUPER or above to run (whenever I enter Link mode the headset flickers and is completely unusable).
I get pretty good frame rates in non-VR; 30-60+ frames on High/some ultra, and with increased building densities, even in cities. I can also run other quite demanding steam VR games (I’ve not found anything I couldn’t run yet).
It seems like a compression/encoding thing in Virtual desktop/Steam VR, but I think i maxed up all the settings in Virtual Desktop/Steam VR (bitrates etc). I haven’t managed to get *any Windows Mixed Reality UWP games load under Virtual Desktop (even using UWPhook), but ‘native’ Steam VR games load and run
It will be sometime yet before I can get an RTX 30** card/PC. Current specs: AMD Ryzen 5 3500, GTX 1650, Samsung 980 Pro M.2 SSD, 24GB ram
Thanks in advance,