Official Discussion: December 2nd, 2021 Development Update

Sounds promising for fixes! :+1:

Thanks! I thought I was losing it…:grinning:

Please, please have a date for the weather and terrain API at the next update.

Marketplace update “slightly delayed”, will it be the same as the Seneca to be released “in the coming days” they announced three months ago? Not that I’m expecting anything but new airports and scenery whatsoever, especially on the Xbox.


So where is the fix for the mouse clicks being off ?

I have checked the list of known issues and it is not there.

See here : Click spots in cockpit

Fixing the click spots issue by turning lens correction off is NOT the solution.


You clearly did not read the blog post, did you.

There is no set release date for this specific build as we will evaluate your feedback to determine if/when we can publish it to everyone, but we will provide updates to you as often as we can to keep you informed on the process.

Here, go read it yourself and then come back if you have any questions: [BLOG] December 2nd, 2021 Development Update


I must say this dev update is the most informative dev-update! Thank you so much! And very nice to see a public beta. I have prepared and set my sim to a custom folder. Make sure to make a new folder outside of wpsystem folder. I have my installation folder set like this. D:\flightsim


If you bother to read the blog post, it’s been delayed, and will be added asap.

Can I please get an update on the My Way Achievement bug? It’s pretty well documented.

Has it been looked at? Is it too far down the priority list? Is there some kind of unexpectedly complex technical issue? Is there no plan to address it?

I’ll take literally any answer at this point.

They are probably looking at bugs that either break the game, break things for a third party, or are seriously disruptive for this release. They want to have fixes in before they are off for the holidays, so I’m sure they aren’t looking at the lower priority bugs right now. But if it is on the list, they probably will get to it fOr the feb release

1 Like

Might be worth pointing out that most of the bugs on this list were known to the Dev team before they released SU7, they were included in the “known issues” part of the release notes.
But despite pre-release testing having found them they pushed that update anyway.

If the testing process doesn’t actually result in fixes being implemented before an update is pushed why bother testing this “asap Hotfix” with a public beta at all? Why not just push it live right now in whatever state it’s currently in?

1 Like

That one is listed in the update explicitly

Why am I concerned that the word MOUSE does not appear in the section devoted to the MOUSE in VR Bug:

  1. Toolbar Broken in VR - While using a VR headset and controllers, you are unable to select any of the options in the toolbar menu, or they appear to do nothing.
  • The team has confirmed and identified the issue. A fix is in place for an upcoming release.

I do hope that when the patch notes are released soon the word MOUSE appears next to this one, it was the point of that Bug Thread in the first place…


Also I hope that lessons have been learnt, cancelling the Flight Beta Test for SU7 was a massive mistake.

The sooner you devise an Opt-In Beta Test without the pointless pointless NDA and release updates that don’t break previously working features the better.
It’s been well over a year since release, please improve the Quality Control.


I would love a color banding fix. I’m using deband for reshade but it only does so much.


This will most certainly be beyond the scope of that upcoming fix and I’d check if Reshade isn’t causing the color banding after that was one of the things that were actually fixed in SU7. This might involve making sure you really revert to the state before Reshade changed your shaders.

Yeah I already checked my man…are you showing any color banding? Maybe it’s my monitor :thinking:but I’m not sure at this point

Why don’t you show a screenshot so we know what you mean.

Hm yeah it’s too bad that we can’t roll back and forth between versions to verify stuff like this. Also, a screenshot in a separate troubleshooting thread may be helpful indeed.

I’m using VR only and never checked the 2D for color banding (or anything else) but it definitely improved in SU7, sky color gradients, halos etc. look much better.

Are you going to take part in the beta?