Official Discussion: September 9th, 2020 Development Update

There are many things immediately evident the 1st minute you use FS2020 in VR, yet they slipped through QA. So it might have not been as much evident maybe for the QA team to see this degradation introduced with SU5.

For example:
[BUG] FS2020 using 3D cockpit camera in VR - wrong horizontal plane rotation (ex: FBW A320, SALTY 747, ASOBO 787, SDK SAMPLE)

All it takes is loading the Asobo 787 in VR to immediately notice the ground is slanted, and the feeling is odd, and 1/2h work on the code to just ignore the cameras.cfg file InitialPbh value if in VR mode.

NB: like I’ve documented it even slipped through the SDK docs examples.

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