Thankyou for the update, it is a huge relief to hear that the PC version will not be tied to Xbox capabilities.
Are the downgraded shadow draws tied to the over exposure bug? If not please can we have the option to increase shadow draw. I’d also like to see an option to determine how much Memory is used so those of us with 64GB memory and over 8gb VRAM can benefit from the extra memory
Regarding communication. Fear that the PC version would be aligned graphically with the Xbox version is what was driving the outcry on the forums. Earlier communication, simply saying that this isn’t the case and more details will be given soon, would have calmed everyone immediately. So perhaps there is a small lesson that can be learnt here.
It is fantastic to have the XBox version and Asobo did a great job bringing MSFS to a console, the more money that Asobo/MS can make benefits all of us!!
Having ‘everybody’ happy with the performance/visual quality, no matter what their system spec’s, will of course make the most money !! So when you have an engine that is capable of absolutely stunning visuals almost indistinguishable from a photograph you really want this to be available in all its glory, for those with the hardware to run it. Its all about having graphical and performance ‘options’!!