OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

We’re late, but it’s finally coming in the next few days:

Changes in v1.1

  • Add support for Foveated Rendering with eye tracking (sometimes called ETFR or DFR) on Varjo devices, HP G2 Omnicept, and Pimax devices with extension modules.
  • Add support for adjusting exposure, vibrance, highlights, and shadows.
  • Add sun glasses and deep night modes.
  • Improve the sharpening of AMD FidelityFX Super Resolution (FSR).
  • Add CPU-bound indicator and CPU headroom measurements in the overlay.
  • Add support for left/right eye biasing with Fixed Foveated Rendering (allow for lower resolution in one eye).
  • Properly handle Fixed Foveated Rendering with lower in-game render scale (no lower than 51%).
  • Add trigger-on-haptics to the hand tracking support (simulate a button press upon game haptics + programmed gesture).
  • Add an option to override the OpenXR target resolution for each application.
  • Add an option to enable/disable Motion Reprojection for each application (Windows Mixed Reality only).
  • Add an option to disable the toolkit for each application (from the Companion app).
  • Add an option to disable timeout in the menu.
  • Add detailed traces capture from the Companion app (for troubleshooting).
  • Save screenshot for both eyes.
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