OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

Been following this for a while now, fantastic job @mbucchia!!

I wanted to ask about an odd effect I have been seeing. I was using the original NIS scaler to great effect on my system and had got all my settings to a good point where everything was running stutter free and smooth. However, I recently updated to the new openxr toolkit which also has an added benefit for me as it has the option to dampen head movement on the G2 which has been a major issue since I moved to Win 11. I set it up with the following settings:

Upscaling FSR

Sharpening 60%

Prediction dampening 40%

Since upgrading I have started to get very significant shuddering/stutters with all sim settings set as before. I decided to reset all my setting to those from ‘Pie In The Sky’ as per his video from the other day. The majority of his settings were lower than mine so I was expecting things to get better and then I would start again from there but this made no difference. After a lot of playing around I decided to revert to the original NIS scaler and the stuttering was gone. I put back all my original settings and everything was still ok. So, back to the new openxr toolkit and I started to play with my setting in there. Eventually I backed off the dampening value and once below about 30% things got a lot better (but of course the head shaking got worse). Backing right off to 0% and things we back as I had them before.

I do not fully understand how dampening works but had expected it to only affect the headset movement but it seems that is may also have some effect on the simulator in general in particular the smoothness. Does anyone know if this is the expected behaviour for this function or perhaps there is an issue there?

My system is

ASUS ROG Strix Z690-E

Intel Core i9-12900K

Nvidia RTX 3080Ti FE

32GB G.Skill Trident Z5 DDR5 6000MHz CL36 (2x16GB)

Samsung 980 Pro 1TB PCIe 4.0 NVMe SSD

Reverb G2