OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

Yes this correct.

Just had a fresh “Freeze” as opposed to CTD. Just signed up for GitHub and entered a bug report as Flyingjkeys65. I believe I uploaded a log file. Let me know if this worked.
This time it happened after I started a new flight and tried to go into VR with the tool.
I understand it could be a MSFS bug and not the Toolkit in this case.

Matthieu, first of all, thank you for all your hard work releasing this tool. I’m sure you feel the gratitude of the vr community.

One quick question regarding World Scale. Does it simply change the perspective or affect resolution in anyway? For example, if I increase the world scale using 90%, will it stretch out the pixels in ways that will reduce the resolution of the cockpit instruments? I’ve done my comparison and find the larger scale does seem to reduce the resolution tiny bit, but want to make sure if it’s just my perception.

One-third of 72Hz = 24HZ/FPS which is where I use ASW with OTT set to 30Hz (one-third of 90)

It does not affect the resolution. All it does is override the distance between the 2 virtual cameras used for rendering.

Hi again,
I had asked this elsewhere but not sure if you saw it.
Is it possible that changing World scaling effects my perception of speed in relation to the ground. <1000 ft agl.
With the same plane over the same area, I feel like I am going much faster at full throttle at 90% world scaling versus 100% .
I like it. I finally feel like I’m not flying so slowly.
Thanks for everything .

Yes, I thought that since OpenComposite bypasses SteamVR and goes directly to Oculus VR which is set as my OpenXR runtime, I’d be using OpenXR so the Toolkit would apply. Guess I got confused, sorry for the mixup.

Hey guys, I did notice a great improvement in clarity with both NIS and FSR turned on, however, the moment I turn either of them on I get a weird lag with the head movement. The simulator is running smooth, but the head movement seems to have a latency to it, if I turn the FSR or NIS off, the head movement goes back to normal (responsive). Anyone else having this issue?

HP reverb g2
AMD 6800 xt
I7 10700k
32gb ram
Simulator installed in Samsung M2 drive
Windows 10

Thanks!

i already have this making a lot of VR session switching. MSFS stay in the background and i’m not able to reactivate it, nor close it. have to killl the process. But i think it is a MSFS issue, not a toolkit’s one. NEver happns before but i never made so much VR switching like this, so i can’t compare. (like tha application had a modal window open above, but not visible)

I’ve experienced same, but in 90% of the cases, starting the task manager and closing it again, activates the MSFS window again.. strange but true (for me)

I use NIS.

it was a Mixed Reality Portal Update which i did yesterday. Today i got another one… But Modified says still 29. June 2021. When i click on it in the store it says now installed Version 2000.21051.1282.0

Ok, I’ve tried using the program some more, and when it comes to general aviation (flying around in a large commercial jet still gives me some problems), I can finally start to fly in the simulator rather than just use every session as an opportunity to troubleshoot and tweak my settings. It isn’t perfect, but I can now most of the time achieve what I call smooth performance in a lot of different places with a lot of different weather conditions.

Up until now, I planned on waiting until DLSS was released to try the simulator out again, but you basically fixed it. Thanks a bunch for the excellent work! (And I hope you don’t plan on stopping improving this tool further.)

This tool has been a godsend and I actually want to shake the hand of the bright spark who added in the prediction damping tweak.

Time for Asobo to sieze the moment on this significant improvement to VR in the sim and fix the VR cockpit bugs (canopy effects, throttle control loss, hide yoke all broken) - and here’s hoping for more WMR optimisations and motion smoothing improvements in 2022.

Well, it seems we both have the same version number, at least. My October 21 modified date looks like around the time I got my G2. On the other hand, I’ve just not noticed any updates I guess. Thanks.

I know the theory. My point is, in practice, it works (at least for me and others that posted setup guides on YouTube - like Pie in the Sky Tours).

Just returned from a 2h skyscraper hopping session with my H145 in Frankfurt City. Despite heavy clouds and photogrammetry, I averaged 20-25 FPS there (occasionally dipping below 20 shortly).

ASW wouldn’t work for me, as I said, and would cause terrible ghosting and studdering. Plus, having it on means additional computations for ASW, so lowers FPS even more.

The important thing is, without ASW, the sim looks good and flies well for me at these low FPS. More would be better, of course, but it’s good enough for me.

Just don’t want anyone with lesser setups like mine to avoid FS2020 like I did for a long time after I tried it with out of the box settings and found it lacking. Now with current drivers, optimized settings and amazing tools like the OpenXR Toolkit, the sim is finally fun and I’ve already logged over 100 hours this year.

Been following this for a while now, fantastic job @mbucchia!!

I wanted to ask about an odd effect I have been seeing. I was using the original NIS scaler to great effect on my system and had got all my settings to a good point where everything was running stutter free and smooth. However, I recently updated to the new openxr toolkit which also has an added benefit for me as it has the option to dampen head movement on the G2 which has been a major issue since I moved to Win 11. I set it up with the following settings:

Upscaling FSR

Sharpening 60%

Prediction dampening 40%

Since upgrading I have started to get very significant shuddering/stutters with all sim settings set as before. I decided to reset all my setting to those from ‘Pie In The Sky’ as per his video from the other day. The majority of his settings were lower than mine so I was expecting things to get better and then I would start again from there but this made no difference. After a lot of playing around I decided to revert to the original NIS scaler and the stuttering was gone. I put back all my original settings and everything was still ok. So, back to the new openxr toolkit and I started to play with my setting in there. Eventually I backed off the dampening value and once below about 30% things got a lot better (but of course the head shaking got worse). Backing right off to 0% and things we back as I had them before.

I do not fully understand how dampening works but had expected it to only affect the headset movement but it seems that is may also have some effect on the simulator in general in particular the smoothness. Does anyone know if this is the expected behaviour for this function or perhaps there is an issue there?

My system is

ASUS ROG Strix Z690-E

Intel Core i9-12900K

Nvidia RTX 3080Ti FE

32GB G.Skill Trident Z5 DDR5 6000MHz CL36 (2x16GB)

Samsung 980 Pro 1TB PCIe 4.0 NVMe SSD

Reverb G2

I’ve noticed that some people are modifying the sharpening value in the User.Cfg file. I’m not aware of this being recommended by the toolkit developers so why are people doing it? Thanks

It is recommended:

Generally you don’t want to sharpen multiple times as that causes artifacts like shimmering or oversharpening. We want to sharpen once, with the best sharpener as the final step, so we use the Scaler’s sharpener instead of MSFS’s.

That’s true with NIS, but with FSR the sharpening is way more subtle and I have the best image (for my taste obviously) with FSR sharpening 100% and sharpening on in the VR section of the MSFS UserConfig file.

Still not as sharp as Il-2 Sturmovik Great Battles, but much better than MSFS without this mod and with graphics options pushed higher, so many thanks to the OpenXR Toolkit team !