OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

Ah, thanks for that clarification. Makes sense now.

So, maybe I supersampled a bit too much. No need to overstress GPU either. OXR 200% = 4458x in OXRTK then. And OXR 150% you’re using is 3860x, unless I did the math wrong… Maybe I can do DLSS Balanced with that resolution…

Yes, that’s already justifies its existence. Also, I’d add another advantage to that: I can change it right in VR (with a quick off-on VR trigger that can be mapped to a voice command), no need to take it off and go to desktop - which for me means extracting myself from my motion rig, walking to PC and then inserting myself back.

Wow, that’s a lot! I wonder if that much supersampling can yield more sharpness than a lower settings, considering G2 resolution.

That sounds more reasonable, I’m going to try that.