OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

For me, the problem when exiting VR was that my VRAM was overloaded and windows then used shared vram, which then led to heavy fps drops. since i took some of the load off my game (reduced 2D resolution and tweaked things) i can get in and out of VR as much as i want with no problems!

Check your Taskmanager if you switch
image
(This is not my GPU, this is just an example) :face_with_hand_over_mouth:

I myself have a 3080ti with 12GB VRAM and when my shared VRAM exceeds about 0.8 GB then the stuttering occurs. (DX11)