OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

Guys, Im testing foveated rendering in @mbucchia OpenXR Toolkit (honestly, I’ve never turned FR on with RTX4090, now Im testing DFR on my Quest Pro) but with DLSS=on (quality) I see poor artifacts on clouds only, they appear from time to time. See this screenshot (left part):

This is definitely related to FR because when I turn it off, the problem disappears, the same if I dont use DLSS (on TAA no this issue, but worse performance for sure).

What I noticed its present on the scale 1/2 FR according me (medium). Pity that no 2/3 option here ;).

Any ideas how to solve it?