OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

So I did some tests on my side, with a Quest 2:

  • I’ll wait for FFR to be (maybe) available with the Oculus runtime because switching to SteamVR makes me lose 10fps straight away (which is a bit crazy to be honest, I’ve no idea why), so I cannot compare before and after.
  • New menu is cool and easy to use.
  • Unfortunately, graphics tweaks don’t get rid of the overexposure, but I wasn’t expecting any miracle here. That said, I pushed Contrast to 50.1% for better blacks (very visible in the C152 cockpit, above this value, it’s too much already) and Saturation Red: 38%, Green: 38%, Blue: 35%. I end up with a less saturate and less blue (more realistic to me, this is especially visible on the mountains) picture:

Before:

After:

And of course, like the others, a big thank you to you guys for your work!

5 Likes