WILCO
Thanks
@mbucchia Hi Matt. As i was the first to bug you about the anomalies accompanied with reducing the FOV via toolkit, i just wanted to let you know that the latest OpenXR update in the MS store does in fact fix the issue. For me personally, the whole VR experience is now almost at the point where i could finally really get down to just flying and not tinkering with settings 90% of the time. The one single problem preventing immersion for me now lies in whatever is causing image instability with MR. I don’t know what the problem is, i have heard a lot of people say it’s something with win11. I personally didn’t have this issue before and i have indeed switched to win11 somewhere along the way but i wouldn’t dare to say that the issue occurred after that. I felt it was after SU9 but i could very well be mistaken. It’s like my headset tracking is “jumping” in synch with my heart beat. Toolkit stabilisation somewhere between 20 and 30% does alleviate the problem a little bit but it’s still very anoying. My performance and everything else is beyond acceptable (except how the game handles lightning, but that’s not your problem ofc). If there’s anything that you and your oxr team could do about the “overly sensitive head tracking” i would be very thankful. That is, if it actually does even have anything to do with OXR and not something related to game code itself.
I find myself having to reset my head position all the time with my G2 as the view is constantly creeping upwards. I also have the problem where my heartbeat is reflected in the sensitive head tracking (I’m on 30% stabilisation in the OpenXR toolkit which helps a lot), I’m also a win11 victim!
I should add that things are improving with MSFS in general with the help of the OpenXR toolkit, updates to runtimes, drivers and MSFS.
Last night, i decided to click the reset defaults in MSFS as i havent touched VR settings in over a year. Today i need to find out exactly what setting did this, but my fps jumped from 31 to 50. Ill go one setting at a time to see where it drops off. I wont touch my Openxr settings.
Maybe try with -50% and with more light in the room for better tracking?
Render scale gets set to 80% when you reset VR defaults. I reckon that’s where your extra FPS came from
True, but it looks like the texture supersampling has a huge hit. Give me time. If i get it to 40 ill be happy, even at a consistent 31 i was happy. Ill see if it was something i can live without until sim update 10 comes. Who knows, Asobo might surprise us with that.
If you have 31 with the improved MR on and if you are in a G2 60Hz that lock to 30fps, the VR it is very well compared to only a pair of months ago in smooth and quality.
No MR. and at 90hz . I tried 60hz awhile ago and saw the blinking so turned it back to 90
For me it is better, no blinking at all, more smooth or almost totally smooth with 60Hz with no MR than 90Hz, even I was doubting to not activate MR after more than a month without it for its heavy problems some months ago, but to me MR works better than never. Remember deactivate HAGS and Game Mode to try it too.
as far as the creeping goes that is definitelly something to do with lighting conditions in your room. Remember, you ideally need abundant light, like daylight, but when in darker conditions, like nighttime, make sure the monitor is not the brightest thing in the room cause it is directly infront of your headset and it may present problems. Try this…once you’re set up in vr and ready to fly, just turn off your monitor. Your vr headset will momentarily sorta turn off too, but it will soon reset and work normally (perhaps even better than usually).
Its cute everyone is giving me suggestions to fix something i dont have issues with, but thank you.
Issues not, trying to help you to achieve smooth “happy consistent 31fps”.
I already had a smooth consistant 31 fps with no stuttering. Im just playing with the settings in MSFS to see what is impactiing it more. if you read my past messages , thats all im doing , to see what setting impacts and drops the most.
Not the resolution, its at100 and its 45 fps.
Clouds on High, 45 fps.
Windshield effects Ultra, 45 fps.
Raymarched reflections dropped it to 38.
This is only in VR. my 2D is over 60. im not touching anything outside the sim.
I have a hard to reach power button in my Samsung monitor, so it’s not the best option for me. I’ve tried playing with my lights and haven’t had much luck there. I also foolishly built my pc with lots of RGB. I’m my own worst enemy with the head tracking!
looks like we are getting our summer this weekend. Hopefully. i am sick of the rain!
Hey folks! Anybody know if Pimax eye tracking is supported in OpenXR?
If you mean OpenXR Toolkit then yes it can be used for foveated rendering:
Sorry, missed a word - meant Toolkit indeed
So cool, THANK YOU.
I know it not the right Channel but after the Update 41 on Quest 2 i had a bad Resolution from the Start in the Oculus Home Menü when i start the Sim it is the Same anybode has the Same???