Thank you!
I am in the same situation. I went to the registry entry you pointed to and the only entry is module REG_SZ and the data field is the path to the msfs exe file. Is it stored somewhere else?
Thanks.
The only entries that are stored are the options that have been modified. If there is nothing there, then everything is set to their default values.
Just realized… since OXRTK doesn’t use the “official” Varjo FR, is there even any point in doing the FR calibration in Varjo Base? Does it affect the OXRTK eye tracking in any way?
Yes, you need this for the eye tracker to just work in the first place, regardless of FR or just eye tracking
Does anyone know what the default Post-Processing values (contrast, saturation, vibrance etc.) are? I don’t want to reset the whole Toolkit but just want to know the numbers as a baseline. Thanks!
Is there an issue with FR and the nvidia 536.67 drivers? If I enabled it the computer locks up. I am fine until I get into a flight, so no issues in the menu. Reverb G2.
I believe it’s related to eye tracking. The eye tracking option has disappeared from the DCS menu. I am reinstalling MSFS to see if the issue has persisted across a fresh install of Windows 11.
A fresh install of MSFS cleared up the issue. Eye tracking is working once again, and so far no freezes.
The eye tracking option shouldn’t even be shown unless your HMD supports it…? But maybe this is different in DCS than in OXRTK?
I’m using it with the new driver, on an Aero.
Now that I think about it, I’m not sure DCS supports eye tracking. I don’t play it much anymore. I have the Omnicept version of the G2, and it’s all working now. The weird part was I could see the eye tracking option flash on the menu for a split second when I opened the FR option. Then the computer would freeze, requiring a hard reboot. I knew the freeze was coming because the headset would go into motion tracking mode (disabled in the headset options) where the entire scene would be locked to my head movements. Just like the FPS counter is locked to your head movement.
Oh OK, Omnicept explains it! Forgot there was a G2 with ET.
DCS can’t use OpenXR Toolkit eye tracking. Instead it needs a different program of mine:
Note that I haven’t published yet a version for G2 Omnicept on the website, but you can obtain it from my Discord if you ask nicely
hey mbuccia, is there a way to get the default Post-Processing values (contrast, saturation, vibrance etc.)? I basically want the exact values that would lead to the exact picture that I would get with PP off. Is this possible in any way?
I don’t want to reset the whole Toolkit but just want to know the numbers as a baseline. Thanks!
you can start OpenXR Toolkit in Safe Mode to inspect the default values, just don’t change the values otherwise they will overwrite your current ones. But you can at least use Safe Mode and toggle PP on to see the defaults, then turn Safe Mode off.
Great idea, thanks! Forgot all about safe mode
I just saw a year-old video that says the shaking reduction / prediction dampening works for all headsets except the Varjo Aero. Is this still true?
I have a minor issue with the Aero where fairly regularly during head movement I get this weird jitter/judder that seems unrelated to performance, as if the head movement is suddenly happening digitally rather than analog, if that makes sense. It’s quite distracting.
Anyone know whether the shake reduction is supposed to help here? Or any other ideas? Thanks!
This feature primarily helps with heartbeats (over-sensitivity) on WMR. I am not aware of any other scenario where it helps. I’ve received explicit “it does nothing on Varjo”, but I don’t know about other headsets.
Is this type of change something the VR community could request and vote on in the Wishlist section? Not sure of the effort level required of the devs on the application side, but with such a high reward for the feature seems like a no-brainer for the community to request.
You can try. I’m not sure Asobo’s been fulfilling any requests related to VR lately, you can look at the top wishlist and I’m not under the impression anything has been done for a while.
I can attest to this. I just got a quest pro with eye tracking and the performance gains in DCS were mind blowing. Quad Views in MSFS needs to be the number one VR feature implemented in my opinion.
Thanks to Matt and all the folks on this thread that posted tips and tricks and answered questions. I finally bowed out of the VR space and sold my G2. I just wasn’t using it enough for many different reasons I won’t go into, but I just couldn’t justify having the HW sit here and collect dust, so I sold it.
I still think flight simming is one of the ultimate vehicles to show what VR can really do, and I’m optimistic things will continue to progress. Maybe in another generation or two I’ll be back to flying virtually and see you in the skies