OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

Not mature, yes, but it was working and the wiki was full of valuable informations… Now it’s all gone, but there is still hand tracking informations here and there as well as links that lead to a 404. Why not just leave it alone and just add a warning that it’s now deprecated…

Thanks @RomanDesign for this update, this could be the way to go from now on. I thought about physical buttons but the setup is never the same if you don’t fly the same plane over and over, and it takes time to build and physical space. VR buttons with hand tracking is definitely something that could (and should) be worked on more in depth.
:wave: Asobo.

I did that for about a year and a half, and people still came and bug me about it and consistently complained that I wouldn’t give them support. Also, most people do not read.

Anyway, wayback machine is your friend

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I’ve asked this question a while ago but didn’t get an answer so thought I’d try again.

In open XR (purple one) if you want to increase the resolution you slide the scale upwards, currently I’m set at 150%. But as far as I can tell you can also increase the resolution using the XR toolkit, currently I’ve got this set at 4600x4???.

My question is does one setting affect the other or does one override the other. Can you leave the XR tools set at 100% but still increase the resolution via the toolkit or do you have to set them both the same? If there is a mismatch does it decrease the performance.

Thanks.

Yes you can. I do this and set OpenXR Tools to 110% for X-plane (and everything else) and have OXRTK at 4500x4500 for MSFS and it works as expected for each app.

Quote from the excellent OXRT manual:

System tab:

Override resolution: Enable overriding the OpenXR target resolution (same as what the “custom render scale” in OpenXR Tools for WMR does).

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OXRTK overrides whatever resolution is set, so it will be exactly that and there is no interaction with OXR Purple Tools.

Sir, your discord invite has expired. Thanks.

The discord was shut down because it’s no longer in development.

Suggest you update your online documentation then. Thanks. Oh, and please forgive that I hadn’t noticed the previous posts regarding this as there a just a whole lot of posts to peruse through.

Dear Mbuccia

The Discord invite link on your github how-to page has expired.

//Kite

The Discord channel has been shut down.

Can anyone tell me what the default Color Gain settings are? Is it just 50,50,50 RGB?

I tweaked mine for 2020, but would like to go back to default for 2024 and work from there.

I replied to you in the other thread where you asked.

Let us know what you settle on please. I dare not try vr in 24 yet!

2d scary enough!

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Today I tried the version 1.3.5 with the cropping method and I get good results, 90% in all sides, except for 80 % in up side. With this configuration I’m getting solid 32-37 fps in OpenXR toolkit layout. I m using post processing, parameters are in 45%. Do you use any setting for post processing?

My rig
5800x 3060ti 32ram
Quest3
Msfs2020

Post processing is self preference and has no effect on performance. I sometimes use the sunglasses but in general I am happy with MSFS settings.

Cant find this tread. Can you give me the default collor settings pls?