Has anyone figured a recommended config for the 3080? I’ve been tinkering, but it would be nice to start with a base config from someone experienced getting the best visuals out of the hardware.
Great post. The only question is the general conesus seems leave V-sync off - what’s your reason for leaving on? Thanks : )
So is it working for people?
Yes, no, maybe so?
EDIT: sorry, I misread your question, and my answer wasn’t on point.
Thank you, although live air-traffic and live weather don’t seem to be that impactful on CPU to me. I check my stats and I’m only really seeing 60%-80% usage… Perhaps it’s just because my framerate is capped to be smooth the whole ride but yeah. Cheers!
Followed these tips and saw an initial increase in FPS but also a gradual decrease through the flight (started at 60+ and within 20 minutes had dropped to 35) so I had another look and increased the rolling cache to 16GB from 8, and so far I have maintained throughout the flight a steady 55fps with no decrease. So some might find that helps a bit too depending on what you have already allocated.
RX 580 4GB, FX 8350 8 cores, 8 threads 4 GHz I get 20 - 35 FPS, good enough for me. Settings are Ultra and High for everything.
Hello my dear fellows flighr simmers, i think you are are a little bit too much concerned by the frame per second rate (oups I should write FPS). just as a reminder, if you remenber of theses places called “cinema” or “kino” for german peoples, any movies you may see in such places are displayed at 24 frames per seconds ! Why… just because your eyes CANNOT catch any thing faster that this, or to make it simple, anything baove 24 FPS will not make any difference for your eyes and by the way for your brain !.. so rather that trying to buy the most expensive video board providing 120 FPS, you just have to simply get a decent video card ! and throw away your 4k and soon 8 K TV monitor, this is just a waste of (your) money …
good evening
This is just straight misinformation. It’s well known the human eye can see and process 60hz.
Further, movies are 24fps because back in the film days this kept costs down and helped the older camera systems gather more light.
You are very misinformed. In my opinion, it is reckless of you to publicly make such a statement. There is a huge difference between 24 FPS and 60 FPS. If you, yourself cannot perceive that difference, then there might be a health reason for that.
There is a very noticeable difference between 30fps and 60fps. But i would say that a smooth 30fps is a much, much better experience than a stuttery 60fps. Also, the question actually is: Do you really need 60fps in a flight sim? I don’t think you do. 30fps is more than enough. That doesn’t mean you shouldn’t try to get 60fps if you can. VR might be different. I wouldn’t know cause i never tried it.
@Palomaroad I’d join the club in saying this is wrong for many reasons:
- not only your eyes/brain can detect much higher “fps” IRL
- but also you’re not comparing the same “fps” between movies and game.
In effect, each of the 24 frames of 1 sec movie, is also capturing 1/24th sec of light, however, each of the 24 frames of 1 sec game, is only capturing an instantaneous light information. In other words, while the former is carrying movement information (aka motion blur), the latter is not.
And actually even in movies, you can make this observation: compare a left/right panning motion of the camera with up/down motion… Because of the shutter geometry and speed, but also because of the way each single shot is oriented on the film, one of these is stuttering (stroboscopic effect) while the other is “fluid”.
Really not the same thing comparing the two.
Even in 2021 and with a highend system, if good graphics AND smoothness is your goal, 30FPS is still the way to go.
With the exception of a few settings I have found the FPS difference between them is marginal, so much so I honestly see no reason to run MSFS on anything but ultra if you have a good rig. Messing around with settings it seems that volumetric clouds is the one that really plays a part here (though I do have this on the ultra setting). There is one that tops volumetric clouds though and that’s the resolution you play at, it seems to the biggest factor of them all. I’m not an FPS chaser and with an i9-10900k / RTX 3070 / 32 GB RAM @ 3200 MHz / SSD / 1440p it’s quite fluid for me. Don’t chase after FPS in MSFS, it’s not worth it.
How about throwing a few my way.
4K and 8 K monitors have nothing to do with FPS. 4K and 8K refer to
a resolution of how many LEDs are present on the screen.
4K refers to a display resolution of 3840 × 2160 pixels on the screen..
Hello my dears fellow flightsimmers,
It looks like my comment on fps did some effect ! Anyway about thr 24 fps I think enougth to run the sim…as some of you wrote, the human eyes can see up to 60 fps, I can agree, but the reason for the 24 frame per second are used in movies is simply because the human eyes will detect some stutters in pictures when fps is below 20 (approximately, I don’t have the exact number), that is the reasons it was decided to set the fps in movies to 24 to make sure the movements in movies would perceived as smooth…
That’s all.
It could be that over 60fps the eyes would see some blurry pictures, I don’t know, but I think that between 30 and 60 fps, there won’t be much difference.
Honestly as I can’t for the moment afford a video board capable of such high fps with fs2020, this is only a theorical discution for me…
Have a good day (or nigh for non european persons).
They’re indirectly related, GPUs have their limited capability. The higher the display resolution, the more pixels the GPU will have to output. And since GPUs have a limited capability, it may need to drop a few frames to give it enough room to work with more pixels.
Hence, the higher your pixel count for your resolution. The less frames that your GPU can render (generally speaking).
It’s not a waste of money if you’re getting the capability of the display. I’d rather see 4K at 30 FPS, than 1080p at 60 FPS. Flight sim is not a competitive game where every milisecond counts, it’s not. As long as it can render 30 FPS constantly without stutters, I’d rather push my GPU to output more resolution and more detail as possible. So playing MSFS on my 4K TV is worth it.
A quick footnote on that misconception : all the corrections about your statement are true, but still missed one point : the definition depends on “the camera position” if you want.I’ll try to explain with my “french brain” (I may have troubles explaining in plain english !)
If you look on the side of a vectored movement (straight forward), your eyes will need a better definition not to get that “blurry” feeling. And if you look from side to side while moving forward, you will need even more definition.
The vantage point and the speed of the camera relative to the focus point is what will calculate the “number of frames” you’ll need on a screen/ for your eyes to see clearly/ for your brain to interpret (you cannot separate the 3 !).
I suggest you go see a 60fps movie sometimes when you can, it is really a revealing experience compared to a classic 24fps one !
Oh 4k and 8k have of course todo with FPS. You will not get the same FPS on 4k or even 8k than in 1080p.
4K is still not the gamin standard and absolutely forget 8k with decent performance and graphic settings.
1440p is still the sweet spot for gaming.
Technically, 60+ FPS is the sweetspot for gaming, regardless of resolution. If your hardware can push 4K or 8K resolution to your native display while being able to push 60+ FPS, I’d say why not… But if your hardware can only push 60 fps on 1440p, then yes… 1440p would be the sweetspot for that particular hardware.