Sadly, also a sim problem. Because the AI is currently aiming to touch down at the mid-point of the runway, and also doing a 3.3 degree glideslope at an airport that requires a 5.5 degree approach, by the time it gets low enough it’s too far along the runway and goes around. Presumably forever.
That, at least, should be fixed to future updates to AI behaviour soon-ish, because it’s an acknowledged bug.
It’s doubly sad because FSX/P3D absolutely can do all of this. Virtual planespotting at EGLC was one of my favourite non-flying things to do.