Thanks Asobo.
I am afraid that you found a real bug! Could be a conflict with third party software, though, but might be the core sim too.
“Stack-based buffer overrun (or stack-based buffer overflow) is a kind of bug indicating that a program writes more data to a buffer located on the stack than that is actually allocated for the buffer. It is a general programming malfunction.”
I think it would be wise to log a zendesk ticket wil all the necessary information (I assume that you know how to view the application logs).
Here’s more info on this message:
System Detected Stack-Based Buffer Overrun — How to Fix | by Amanda Gao | Medium
I hope that this is an accidental glitch and not persistent?
The most common thing is a string, which is allocated on the stack as a certain size. If the app puts too long a string in it it overflows, it doesn’t fit. Giving this error.
Gets worse and worse
Faulting application name: FlightSimulator.exe, version: 0.0.0.0, time stamp: 0x00000000
Faulting module name: FlightSimulator.exe, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x000000000149195e
Faulting process id: 0x2960
Faulting application start time: 0x01d78465644d8473
Faulting application path: C:\Program Files\WindowsApps\Microsoft.FlightSimulator_1.18.13.0_x64__8wekyb3d8bbwe\FlightSimulator.exe
Faulting module path: C:\Program Files\WindowsApps\Microsoft.FlightSimulator_1.18.13.0_x64__8wekyb3d8bbwe\FlightSimulator.exe
Report Id: 58f58711-5a28-4286-80eb-42d1fbc75394
Faulting package full name: Microsoft.FlightSimulator_1.18.13.0_x64__8wekyb3d8bbwe
Faulting package-relative application ID: App
Are you sure that you are running absolutely Vanilla? And have you installed all updates from the Content Manager as well? Just asking, no offense.
When does this happen ?
None taken
Yes I am. I thought I was being smart: installed a fresh Windows last Sunday…installed sim anew on Tuesday. Pulling my hair out on Thursday.
I can’t spend another 5 hours doing windows and flightsim…it’s already failed.
When launching the sim
So that’s absolutely Vanilla I would say. Do you have any USB-peripherals that could be the culprit? Installed latest drivers?
The physical setup hasn’t changed at all. Was running the sim for several months without issue. Regardless, I unplugged all devices aside from keyboard and mouse. I can get it to launch if I try about 4-5 times.
Immediately ? Does it constantly get to the same point ?
I’ve had it four times out of many attempts to fly. At the same time, I’ve never seen that before Tuesday.
I meant, on my system MSFS takes a minute or two to load. Does it CTD on first load, or at some point in the loading ?
Honestly, it’s random. CTD before menu loads…CTD mid-flight…freezes for 15 seconds off an on. Haven’t been able to finish a flight yet.
I dont want to run it Vanilla… just as I was running it on SU4… I am not a tester, I am a paying user.
After 15 mins in any flight and any plane, VR and not VR, no touching anything, no usb disconnections, no other apps… and boom.
Faulting application name: FlightSimulator.exe, version: 0.0.0.0, time stamp: 0x00000000
Faulting module name: FlightSimulator.exe, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x0000000001eacb26
Faulting process ID: 0xcac
Faulting application start time: 0x01d7847f954c4600
Faulting application path: C:\Program Files\WindowsApps\Microsoft.FlightSimulator_1.18.13.0_x64__8wekyb3d8bbwe\FlightSimulator.exe
Faulting module path: C:\Program Files\WindowsApps\Microsoft.FlightSimulator_1.18.13.0_x64__8wekyb3d8bbwe\FlightSimulator.exe
Report ID: ade09625-9c38-4b9a-ad17-cf2f8ad56ab9
Faulting package full name: Microsoft.FlightSimulator_1.18.13.0_x64__8wekyb3d8bbwe
Faulting package-relative application ID: App
In my world, the app does not handle excpetions at all, just throws everything to the trash bin
Yep I’ve had that a few times now.
Unfortunately this tells us nothing.
Weird. You aren’t over locking or something like that ? Did once have a USB device that worked spasmodically and kept connecting and disconnecting which is challenging
No over clocking…I’m too paranoid.
I’ve experienced the USB disconnect issues for months. How can an app, in 2021, fail to handle a disconnected usb device!
Could try ripping out every USB device, try it once with just the mouse, once with just the keyboard ? Such random behaviour does make me wonder hardware. Have you run the memory checker in windows diagnostic tool ? Any other non MSFS problems at all ?