Yes, the backend, I’m into that stuff professionally, etc.
I have tried and have flown the updated simulator, otherwise I wouldn’t engage in discussions of this kind, it would be silly.
I’ve flown it, it is great and I like it more than any update they released so far. There are more things to be worked on, sure, but I really do not see what is wrong with the new and much better NORMAL interaction model ?
Everything regarding it is absolutely better, and everything regarding the old one is absolutely wrong.
I haven’t noticed such a large negative feedback as you mentioned. Surely there will be a lot of negative reactions, the new sim has a lot of customers, and even 10% of those is still a large number able to flood these forums…that still leaves 90% of others who welcome the new interaction model.
Not sure what do you mean by “users have to bind basic functions manually”. How is it supposed to work, should they get bound by themselves somehow…? Joking, okay I understood, to be already done within a preset ? If that’s the case, well it concerns just the so called “quality of life” content in the sim, it’s irrelevant to the interaction model.
I would really like to know and am trying to understand why is the way the mouse now interacts with buttons and stuff negative to the experience for you ?
You surely can change and remap it however you want.
But even like this…why ?
If we wanna rotate a heading bug to the left or right with mouse, is it not intuitive that you wanna click and hold onto that knob and then move your mouse left or right or however you mapped it ? And you can even spin it hard so it continues for a second or two and stops, physically accurately modelled it’s crazy good !
Or a leaver that goes up and down, with mouse, grab onto it and move the mouse up and down. How should it be otherwise, I do not understand ?
Knobs with the second mode of function when pressed such as analog ADF receiver knob, we grab onto it by pressing and holding the left mouse button, rotate it left or right by moving our hand left and right - and if we wanna quickly press it to access its second mode of operation, we just press the right mouse button button - brilliantly simple.
And when we grab onto something we have it firmly, if we use mouse to interact we no longer have to chase something if it’s a bumpy ride or whatever.
And the values and state of every single gauge and instrument is also visible within the tooltip if we enable the option.
And they even thought it trough enough to separate them, offering the option to have both the name of the gauge/instrument and its value, or just one or the other.
Wonderful !
Tooltips are easy to disable…values and descriptions as well…and it’s good that they are there at all - because in the legacy model everything was messed up, various places completely lacked any tooltips or value, or were bugged, didn’t show a value or just read “gauge.asobo.jacky.1051”…and that’s sh*t and I’m glad it’s replaced and hope it will get permanently deleted from the sim in SU 6.