PC review: Drzewiecki Design Warsaw EPWA

Test machine specs: MSI X670E, AMD Ryzen 7 7800X3D, AMD Radeon RX 7900XTX, 48gb RAM

For me, Drzewiecki Design has long been knocking at the door of the top five developers’ club, but has always remained just outside its circle. Does their new EPWA change that?

DETAIL

I won’t beat about the bush here: Drzewiecki’s EPWA knocks it out the park, detail-wise.

Worth mentioning first is the inclusion of properly modelled landside areas, which is a departure from the norm for this dev. Some areas (particularly around the airfield perimeter) do, however, retain that trademark low-res ground imagery — although it somehow fits quite nicely into its better-developed surroundings. The terminal landside is the most striking example, being nothing short of fantastic. Think ‘Pyreegue’ here: every sign, railing, barrier, car, coach, billboard, bench… you name it, it’s been modelled! There are both static and animated people, too, even if they’re not the absolute best.

Moving onto the terminal itself, the incredible level of detail continues — inside and out. Drzewiecki’s interiors have always been standout so the ludicrous detail perhaps shouldn’t come as a surprise; but it’s fantastic to see nonetheless. The entire interior is modelled, from the landside concourses and check-in areas, to the security check and airside lounges. Oh, and we get more static people, too! It’s pretty impressive stuff!

The exterior texturing is first-class (seems to feature better weathering than many previous Drzewiecki releases) and the beautifully-modelled jetways connect flawlessly with your aircraft.

Exploring the airfield further, we find the same level of detail across the board, from the maintenance hangars to the various cargo facilities. Apron, taxiway and runways textures are again first-class. Airside ramp clutter is abundant, varied, and of excellent quality. Dotting the various ramps are a good number of very high-quality static aircraft (some stored/abandoned) — and while these aren’t to everyone’s taste, the dev has said they’ll be removable in the forthcoming v1.1 update. Personally, I think they look great and will likely keep them — that they’re in various states of their turnarounds makes them look that bit more convincing and enhances the overall feel of the airport.

One of the most impressive things about this scenery is the amount of peripheral detail, outside the perimeter fence. This includes all sorts: warehouses, office buildings, supermarkets, car dealerships, restaurants, petrol stations, bridges/overpasses, static trains, a huge variety of well-modelled vehicles… and even bus stops and a plane spotting platform!

One final ‘non-visible’ detail is the inclusion of ambient sounds, which differ drastically depending on where in or on the airport you are. At the terminal’s landside façade, we hear general traffic noises; while in the tower, we hear ATC chit-chat. You’ll even hear a few VERY unexpected sounds — such as the rumbling of escalators or flags flapping in the wind! It’s just another little touch that helps increase the immersion.

PERFORMANCE

Despite owning a top-spec PC, I expected this airport to give me a bit of grief, given its reasonable size and level of detail. Imagine my surprise when my first landing (with heavy live weather) went buttery smooth, from final approach, through rollout and taxiing, to pulling onto stand! This was with 90% of gates occupied by FSLTL traffic, and an assortment of aircraft trundling to and from the runways. I honestly can’t think of a similarly-sized/detailed airport that offers such great performance! Oddly, using the drone inside the terminal is where things get a tad stuttery but I doubt anyone’s going to be too bothered, since it’s the exterior experience that counts.

I’d say that the noticeably aggressive (but quite resourceful) LOD is what’s allowing such impressive performance. The static aircraft lose their textures pretty quickly, once you start moving away — as do a number of the buildings. The terminal interior lighting also takes a while to become visible at night. But in my opinion, this LOD optimisation is a tiny price to pay for the obvious performance benefits.

VERDICT

For me, Drzewiecki is now a member of that exclusive club of developers at the very top of the scenery design game. EPWA takes the fundamentals of previous Drzewiecki airports and improves them in virtually every way. For example, earlier Drzewiecki airports used very boxy (albeit reasonably textured) static vehicle models, whereas now we see extremely high-quality examples, based on real-world models. The improvements in the landside areas too, although some further improvement is certainly possible.

If you can forgive the slightly aggressive LOD, the slow-to-pop-in terminal interior night-lighting and the non-removable (at the minute) static aircraft, I’d say you have on your hands as perfect an airport as you can currently get. Overall, I can’t think of many airports released in the last 12 months that are better — or indeed many that don’t require one or two almost-immediate updates to make them worthwhile purchases.

I don’t yet have Drzewiecki’s Warsaw city pack but I will certainly be picking it up very soon. For an airport this size, the city is unusually close, and the RWY15 approach necessitates a fairly low pass over the centre. Incidentally, the default Warsaw city includes a very highly-detailed custom model of the Palace of Culture & Science (the city’s tallest building — I’ve included an image below) — I’m told it’s not part of the EPWA scenery (makes sense as this building is included in the city pack) but it’s definitely odd to have such a structure without having had a Poland City/World Update!



















14 Likes

Fantastic airport. You can walk from aircraft / jetway to baggage reclaim to main entrance. The jetways even have small ramps covering the joins, now that’s detail!

I can even hear environmental traffic sounds (car horns etc) just standing around outside the main entrance way, how cool is that?

There’s even an animated pianist in the main lobby playing away complete with audio (when you move in close enough).

The terminal shops are even rendered in 3D, the newsagent looks like a place you can buy a virtual newspaper in.

My only slight gripe are there are blocked areas again where the drone suddenly ends up on the terminal roof, which I find annoying as it happens right when you are in the middle of exploring the multi level terminal interior (and there is much to explore). Some shops (but not all) are hit with this issue. Not that it’s a big issue, I just don’t like having to tip toe around an airport not knowing when I’ll suddenly be transported to the roof.

The control tower (the distant one across from the main terminal) is very cool too and feels real as it comes with the sound of radio chatter too, and coffee pots!

The maintenance hanger is fully modeled and a visual treat not to be missed.

All in all a top quality job with EPWA. Drzewiecki once again delivers while keeping the bar for airport standards in the sim set at a very high level.

5 Likes

Excellent review, thanks for taking the time to do it.

2 Likes

Thx for review. I own most of his airports and will definitely get EPWA when it’s on 50% sale.

Hopefully he will do EPKT at some point.

1 Like

I keep asking them for EPKT, lol! That and EPPO would just about complete Poland’s main airports.

The option to disable static aircraft will be added in version 1.1 - this has been confirmed.

1 Like

Thanks, but I did specifically mention that in paragraph 5 of the ‘detail’ section:

“Dotting the various ramps are a good number of very high-quality static aircraft (some stored/abandoned) — and while these aren’t to everyone’s taste, the dev has said they’ll be removable in the forthcoming v1.1 update”

2 Likes

Well, it seems like I’m getting old :smiley:

We all are bud

1 Like

There’s some really nice static aircraft in the maintenace hanger and a nice static air ambulance complete with an interior believe it or not. They almost look like you could jump in and fly them. Vehicles in general are all top notch at this airport. Not sure I’d want to remove them as long as the gates are all free.

1 Like

Sort of gone unnoticed is the fact that the airport features custom animated ramp vehicles. Not to the extent we see at Jo Erlend Sund’s airports but very nice, nonetheless.

2 Likes

Nice review @JakTrax78. Mirrors the positive comments of the recent YouTube streams.

I’m not as fortunate to have the ultra-smooth performance most of you are. Running a 5yr old PC at 1080 Ultra Settings gets me in the 20s FPS and a bit choppier inside the terminal. However also have the Warsaw Landmarks installed. (Landings and TOs are still buttery smooth, only occurs when close to terminal) Maybe I’m also not optimized somewhere. That said, would not remove anything.

Loving this flagship DD release.

I still have a lot more exploring to do. I didn’t get a flight done this morning as I was too busy wandering around. There seems to be cool surprises lurking everywhere.

1 Like

Nice catch! :slight_smile:

Nice review. I just bought it.

1 Like