Have done some long haul flying on this weekend. Did the following routes:
EFHK - LGSA
LGSA - OMDB
OMDB - VNKT
VNKT - WSSS
WSSS - YPDN
YPDN - YSSY
All flights are between 4 and 5 hours long and I flew them with WT CJ4 and Longitude. Similar to all flights is that FPS starts between 30 and 50 depending on the settings and plane. As an example, with Longitude, departing from Darwin, Australia. FPS in the cockpit is between 40 and 50. Then during the cruise, it slowly drops between 27 and 33. Then when starting decent, everything goes to â â â â . And this happened on both aircrafts with all the flights. During the early stages of flights, Iâm limited by GPU but the longer the flight goes, the more itâs limited by main thread. And when starting to descent, its goes between limited by Mainthread and limited by CoherentGTDraw. And when this starts, FPS drops below 15 and when getting closer to the airport, it drops to 10. After landing it usually bounces back to between 15 and 20.
My rig is Intel 10600k, RTX3080 and 32GB of ram. Letâs hope Asobo can find a solution and brings a hotfix soon.
You can minimise the scenery editor by clicking on the small triangle in the top corner, and then move it out of the way. As per the temporary fix posted, Iâve found that I can close the project window down without saving it, and just keep the Scenery Editor window open.
keep saying o paid , o paid!!! everybody paid not only you. This will not bring your money back and will not make your frame rate better. Report to zendesk as we all do and cooperate constructively if this is possible otherwise, if you canât play like everyone else weâre sorry, but this complaining serves no purpose except to fuel general discontent.
Hi pilots.
I struggle with same issues. And it became worst recently.
Limited by Mainthread:
My biggest bottleneck is the CPU. Even its an Intel i7-10875H (8 cores/16 threads) running a 3.5 GHz most of the time itâs the limiting factor. Thread utilization is bad and overall usage is just (35-45%).
Two things mainly have an impact on it: Terrain level of detail and the refresh rate of glass cockpit.
Before I had an i7 with 6 cores / 12 threads. Utilization was equally bad but it ran at 4.0GHz most of the time so at the end it was faster.
Refresh Rate of Glass Cockpit:
Changing the refresh rate from âHighâ to âMediumâ gives me another 5 FPS. Unfortunately this makes the displays very jerky and destroys the whole experience. Not using the cockpit perspective performs way better.
I can only speculate. But either some things of the glass cockpit are drawn by the CPU and uploaded all the time or the renderer for lines/texts/objects is not the best.
I hope they optimize it since most of the planes use displays.
Stuttering:
Frequent stutters are still a huge issue for me as well. It always occurs when the ATC is talking (using the speech via the cloud). Or when scenery items are loaded.
Rotating the camera view also causes stuttering. Mainly when flying at photogrammetry areas.
Then GPU memory usage changes rapidly too. It seems whole content of GPU has to be replaced based on viewpoint.
With one of the latest updates I now regularly experience long durations of stuttering (15-30 sec). Then suddenly performance drops to 10-15 FPS for a long period and recovers afterwards. It can be reproduced.
World Map:
With one of the latest updates the work map became very slow. It is limited by âManipulatorsâ.
I have to zoom in once to get it back to normal.
I am wondering why they donât just roll it back . That would make people happy and they ( ASOBO ) can take vacation as long as they want . I have no problem if it take them the whole year to release an update but itâs definitely a problem if the update wreck the sim for a month .
I have a RTX3090 + 10900k and I had 1 solid fps during 5mn, one fps⊠I am pausing till it is fixed, I am tired⊠Tried all described âworkaroundsâ and thanks everyone by the way in this quest of minimizing the impact of this regression. letâs see what next week will be made of ! Enjoy your sunday/monday
Nope. Not a word from them other than âweâre awareâ and it will be fixed âas soon as possibleâ. Neither of those things bring a lot of comfort. Roll it back, Asobo.
This am for KHOU to KBOI was terrible for most of Texas - I had one stretch where the 2-3 FPS last a good 5 mins. Once I got to about Colorado its smoothed out to its generally not so good most of the rest of the wayâŠthen on final in Boise again right around the runway awful until just a little before the threshold. I hadnt done much flying in the US lately and it appears to be worse there then anywhere else I have seen. Waiting to see if there is anymore communication this week on this - hoping so but I am not holding my breath. Something is wrong if its still âInvestigatingâ - by now Asobo should have some idea what the issue is. The more appropriate response at this time would be âWe know what it is but its going to take time to fixâ
Just had 3 great days of perfectly smooth flying. Today itâs unplayable. Slideshows everywhere after a couple of minutes of flying. I have touched absolutely nothing.
That is exactly right. Each update has introduced problems that have mostly been ignored and now they have compounded into a total mess. If I was MS, some heads would roll, figuratively speaking, so as not to upset the gentle types here.