When SU5 launched, there were a lot of complaints about “dumbing down” the PC graphics to make it run well on Xbox. I definitely agree there that there was a drop in graphical fidelity with this release, but also a performance increase.
We’ve heard that 2024 will bring “massive performance improvements”, which is amazing and I can’t wait, especially since this is so important for VR, which is the only mode I really care about.
But I would also be interested to know whether MS/Asobo could allow PC users to really get the most out of their high-end hardware this time. If “core simmers” are really as important to them as they say, it seems incongruent to make the PC version restrained by Xbox specs.
“Core simmers” by and large are on PC, I suspect. Of course there are probably many exceptions, but I feel on the whole this is probably a fair assessment.
Of course there should only be a single codeline, but I still believe it should be possible to allow for making the most out of the available RAM, VRAM, CPU cores etc, maybe also higher resolution textures or similar.
But I guess this isn’t something they’ve commented on?