So far this has been the case. At least I was able to reproduce (visit) all the cracks that others have stumbled upon. So it is deterministic (which makes it “easy” to debug … and hopefully fix)
I suspect that those cracks are in the “master” elevation data … and so Asobo could “roll out a fix” without the need to update the game engine and deploy new binaries … at least that is my guess so far.