FS2020 prides itself on being a sophisticated, realistic simulator, but one of the core components of realism is a good physics model, which this sim currently lacks.
Let me start off by saying this post is not meant to bring down the amazing accomplishments of this sim that I love so much, I’, simply giving constructive feedback that I hope the developers consider. When I first got FS2020, I was super stoked about the increased realism and thought it would outdo all competition with things like scenery and the accuracy of plane physics. I’m quite disappointed at the lack of accuracy this sim has in terms of physics. It’s super basic and lacks things that older sims like X-plane were able to get right. The accuracy of the physics model should have been one of the top priorities of the development. I’m not saying that Asobo did a terrible job here, but the attention to detail towards this very important factor was missing. I’m also surprised it wasn’t on the wishlists for the updates and bug fixes that came out recently. This isn’t the only issue that should have been addressed before the release, and I feel like the release of the title was rushed, and essential fixes were added in updates.
The developers claim FS2020s flight model was designed to work off of many different points, unlike FSX which only used a few. I expected the flight model to be much more realistic than FSX, although myself and other users have reported that they feel quite similar. X-Plane 11, the main competitor to FS2020 without a doubt has a better physics model. Here are some critical physics factors that FS2020 lacks or doesn’t get right:
Water Performance: The first time I landed the Icon A5 in water, I was super disappointed at the missing water update in FS2020, and it feels exactly like FSX. The physics for water in FS2020 is just completely messed up, and not even close to realistic. When the aircraft gets on the step, it happens way too fast.
Wet Vs. Dry Runway Performance: This one really surprises me. I can’t tell if there is even a difference landing on wet runways in the sim, so I put it in the missing category. Braking distances in wet and dry runways are basically, if not identical which is sad. I really expected more from the way wet and icy runways would perform. Once that’s fixed, we can move onto hydroplaning.
Stall Spins: Contrary to the trailer of FS2020 showing off advanced stall spin maneuvers, stall spins in the game are terrible. Once again, real-life pilots have noted that stall spins don’t even remotely work how they are supposed to.
P-Factor: Myself and many users have reported that the P-Factor is completely wrong, and sometimes steers the wrong direction
Aircraft-Specific realism: Besides too many buttons being “(inop.)” in the default planes, they severely lack individual realistic flight characteristics. Planes like the Extra 300 should be way more stable during inverted flight. I’ve included a video of the flap issues one user observed:
- Random Issues and Bugs There are many small, random bugs with the sim that make it feel like a toy. Here’s one that I’ve experienced many times in prop planes, courtesy of a Youtuber:
As of now, FS2020 is a marvellous flight simulator, specifically in its amazing scenery and weather details, though its safe to say that it is far from polished and perhaps not realistic enough for those using it to train. I encourage users to push for an overhaul into the flawed state of the physics dynamics, by voting for this post. Out of all the things holding this sim back from exceeding its competitors in realism and achieving its goal of ultimate realism, this is definitely one of those factors.