Pimax 8KX frustum culling issue needs to be fixed

Frustum culling creates the issue where the left and right edges of the FOV are “flickering very badly”, I think it is a function of the geometry appearing and disappearing on the edges of the MSFS camera frustum for optimization purposes.
In order to fix it we have to enable the parallel projection inside the PiToll, that would be ok if it did not take a significant toll on the FPS.
Can MSFS fix this issue for VR HMD with large FOVs.
If you experience the same issue, can you please vote.
Thanks

A post was merged into an existing topic: Support for Wide FOV VR headsets (removing Frustum Culling issue)-

Hi there,

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