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Are you using Developer Mode or made changes in it?
No
Brief description of the issue:
The plane (DA62) is getting slammed non-stop by buffeting winds even though a wind of only 3kts was chosen. The wind indicator in the G1000 NXi is dancing about all over the place when it used to be steady
Provide Screenshot(s)/video(s) of the issue encountered:
N/a
Detailed steps to reproduce the issue encountered:
Set a wind 3-4kts take a flight, DA62, watch the plane and/or wind direction indicator
PC specs and/or peripheral set up if relevant:
XBox
Build Version # when you first started experiencing this issue:
SU9
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Do you have the same issue if you follow the OP’s steps to reproduce it?
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If relevant, provide additional screenshots/video:
Do you have the same issue if you follow the OP’s steps to reproduce it?
Yes.
Provide extra information to complete the original description of the issue:
I can easily reproduce this problem on my PC (OP was on XBOX) as follows:
Take off from any airport (KCLT) in any GA aircraft (C172).
While in trimmed/level flight, use the toolbar weather drop-down screen to try any/all of the presets or custom weather, including some wind, no wind, etc.
From inside the cockpit, observe the horizon. It is constantly up & down, tilting, swinging left & right.
Agree, he explained it there. Fly in the morning to get calm air when sun is low. I don’t know if it’s same for custom weather. But low temp should decrease thermals right?
I managed a couple more flights today, following on from the Twitch video, it certainly does seem the buffeting is caused by thermals, up-draughts etc.
I deleted the wind layer, set the time to 6am and put temperature down to 40deg - the result was a silky smooth flight.
Apart from the massive amount of jitters i was seeing, it all worked ok.
Do you have the same issue if you follow the OP’s steps to reproduce it?
Provide extra information to complete the original description of the issue:
I think I have the same issue, but it’s hardly limited to the DA62. The erratic winds occur almost always in a saved flight (.flt file), making them useless.
In any case, I have always found the wind data entered in flight conditions have ZERO relationship to what happens when I go to Fly! I then have to pull down the weather tab from the task bar and start all over again.
If relevant, provide additional screenshots/video:
Confirmed with the 172 and the 152 that the sim still bounces me around in 1KT weather like I was in a thunderstorm, and still pulls to the right. Doesn’t matter if I use my xbox controller or my flight yoke, doesn’t matter time of day or location, throttle doesn’t matter. Literally pick any airport, take off to about 1000 feet, trim so you’re not climbing, and take your hands off the yoke and within 15 seconds you’re in a 45 to 60 degree right roll. Same thing happens in 1KT wind or 15KT wind.
This problem did not exist in SU1 to SU8 - I have hundreds of hours in the game with those two planes since release. If the answer is “but now it’s working as intended, it’s realistic now!”, I don’t believe that for a moment.
How was it so broken for nearly 2 years? How did it never get caught for 8 straight updates? Why is there no difference in the bouncing and the right roll regardless of if wind speed is 1KT or 15KT, or coming from any direction? If something this major is now “fixed”, why isn’t it in the patch notes?
But that is literally the answer… In fact, dynamic thermals was one of the big features of this update, paving the way for gliders later this year
Assuming you’re talking about thermal turbulence, it wasn’t a matter of being “broken”, it was a matter of not being in the sim yet. Now the sun dynamically heats the ground, which causes air to fall and rise, which causes bumps.
If you want the bouncing to stop, then set the day to night time, or set the weather to cloudy, or set the time of year to the winter. Otherwise you’ll get turbulence depending on the terrain. A slider is definitely needed though for people who want a more “laid back” less realistic experience.
It was. It was also a big component of the recent dev Q&A videos.
Turbulence can be, but is not necessarily, related to wind.
You can get turb in no wind.
You can get smooth air with steady wind.
Deleting the wind doesnt make turb go away. Change the time of day or season instead to change the uneven heating of the air over ground.
You dont have to believe if you dont want to. I can tell you this is real world and a major part of instrument training though… finding the plane in an attitude you were not expecting after checking your approach chart for 5 sec or setting new heading bug.
It’s so hard to nail straight and level in the heat of summer.
I think decrease temp to around 0 degrees will make it smooth. With that low temp the ground should be colder. I don’t know how much the temp makes a difference now though. I think direct sunlight is the biggest factor now after su9. In su 10 we will get a tool to actually see the winds in a visualization option in the dev mode. I even missing gusts still at groundlevel. There the winds are constant all the time.
We are missing horizontally windchanges we mostly get vertically changes in wind (those bumps) and that makes it feel wrong. We can also see that while on external view. We only see the plane gets pushed up and down. Almost never sideways.
The camera effect of that camera he holding in his hand i would like to turn on when making recordings of my flights Would make it look more like turbulence.
They implemented it to make this possible in the sim.
Someone correct me if I’m wrong, but I haven’t seen any indication that temperature plays a role. It seems to be based on the time of year, the intensity of the sunlight actually hitting each sampled point on the ground, geographical position and color of the terrain\scenery? They seem to use actual sun calculations because flying near the equator results in similar turbulence all year round under the same conditions.
I think that is correct. The temp maybe has no effect. I just know it had effect pre su9. But maybe not anymore when they introduced the new thermal system. They also said to have less turbulence we should set the time to early morning Thats how it is IRL. Flying early in the mornig it should be more calm. I have a boat and the waves is also the smoothest in the morning or late evening. It’s the sun that gives the air energy to move. Thats how wind works and it is simulated in the sim. Perfect. Nothing to complain about right?
Excellent video of the 172, thats almost exactly what I see now just a a little more 2D, I had not seen that video before and though I had watched just about every C152/C172 vid on the 'tube
I have managed to calm it by flying early in the day so that notion does work, it was also calm in heavy snow so the temp maybe does have effect, trouble is with the recent instability, my flight hours are way down so less time to test and learn.
As you say, we need an effect slider absolutely - we can delete the wind layer already so now we need to tune the turbulence effects. I also notice now that most of the YT flyers delete that layer by default therefore cheating a bit and making it look really simple I have not seen any new videos yet that show the turbulence effects properly.