Planes Veer off Runway

All my planes veer sharply off the runway when landing and the joystick (thrustmaster t16000) cannot correct it. I believe this started with one of the upgrades/patches but don’t know which one. This makes the sim totally unplayable. Can someone help?

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couple of things to check:

  • flight model on ‘modern’ setting
  • calibration of the controller

When you say the t16000 can’t correct it, do you mean the control of the rudder with twisting the stick?
It’s pretty normal to have to correct on the runway once the wheels touch the tarmac if you’re landing in (heavy) crosswind.

On which aircraft are you noticing this ? Also like @MortThe2nd asked, are you using the rudder pedals also or just the stick ? And what about winds ?

I am also using t16000 with pedals and overall the rudder sensitivity is all over the place. Check while you are landing are the rudders already pressed. Before using rudders after touchdown, get speed under control. ( This is crucial) .

Even though with all the above suggestions i still belive that there s a lot of improvement that needs to be done on rudder sensitivity.

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I find that the default contact point coding for most planes is very unrealistic. The stock 15° for many planes is fine as long as you have differential braking to grab one wheel and spin. But by default, planes like the 172 or the 208 have diff. braking disabled. The fix, at least for me, is to increase the steering angles (flight_model.cfg) so that the planes can turn easy, and also to enable diff. braking (systems.cfg). Once that’s done, I also pulled my rudder sensitivity back to -50/-50 to give myself better control with small movements.

I just had this happen to me. Was in the DA62. Landed and it just veered left off the runway and caused a crash. Wow

Flight Model is modern. Jstick clalibrated. No crosswind. Landing speed just above stall. Rudder control with jstick. Happens with several planes. The planes veer way off the runway and finally stop when crashing into something or in a field after braking.

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Happens with several aircraft, including 172, KingAir and Citation. Using jstick for rudder control. No crosswinds and landing speed just above stall. Veering occurs just after landing so no chance to reduce speed. Veering stops in a field after applying brakes or after crashing into something. This is not a minor glitch/problem because the sim is unplayable. So, for me, its back to XPlane for now.

Thanks for the response. The planes veer off the runway very sharply and there’s no chance to correct with anything. They stop in a field after applying brakes or after crashing into something. There’s no crosswind and landing speed is minimal. I’m not an expert by any means (I’m 83) but don’t think your suggestion will make any difference. I already had rudder sensitivity down to 50/50.

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Is there any place to vote on this. They say they read the forums but??

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What control do have mapped to the rudder? (maybe show a screenshot of your joystick settings/bindings and calibration page so we can help troubleshoot it).

I have the same Joystick (+ the TWCS throttle) and don’t have these issues.

Is differential braking turned off in the C172’s?
I do know some planes don’t have differential braking (or steerable nosewheels, a la Cirrus, or it used to be anyway), but can’t we just turn that back on the case of the planes that do have it (i.e. C172)? I assume that’s in flightmodel.cfg (so we’re screwed for premium planes?)?

I’ve had this problem when I had multiple devices mapped to the rudder control, so, sometimes it worked, most times it didn’t. I don’t know how many controllers you have connected and what controls which flight surfaces?

Was your cat hitting the numkeys? :wink: Sorry, had to ask :slight_smile: The other question was more serious. It’s likely if you’re using the joystick that you don’t have any other controllers, but, gotta ask.

The brakes section is in the systems.cfg in the base planes, but since the C172 steam-gauge version is a premium plane, that info is hard-coded somewhere else. Also, if you want to increase the steering angle on the nose/tail wheels, that’s in the contact points section in the flight_model file. I did find that at least most of the tail draggers already have diff. braking enabled, but didn’t find one tricycle that had it. I don’t know of any plane that has rudder pedal toe brakes that doesn’t have the ability to apply the brake on just one side.

I run MFG Crosswind Pedals and I am finding planes veer also, to a point it’s unable to correct with rudder input and the plane ends up rolling to the left or right and ultimately crashing upon take-off

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You’ll need to correct roll with your ailerons (even on the runway), and the direction with the rudder. Can’t rely purely on one.

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errrrr with strong crosswinds perhaps… but in 99% of cases you don’t need aileron input on the takeoff roll. Are you a real life pilot?

if your plane starts running off the runway and rolling without crosswind, there’s something seriously wrong with either your controller calibration or deadzones.

On takeoff you’ll have some torque induced rotation, but that should be easily corrected with your controls. If you can’t correct it, it’s in your setup.

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Wild guess here, is it possible you have your brakes mapped to just one side?

On the contrary, I would say it’s more likely a bug than anything wrong with my hardware - I run a warthog with the MFG crosswinds and both are calibrared correctly.

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I disagree. I have a T16000M hotas setup myself (rudder pedals are still on backorder, but I use the paddles on my throttle for rudder control), and I have no problems at all compensating for strong crosswinds on take-off or landing, or the torque from the tail draggers on take-off. Without crosswind it’s (logically) even less of an issue.

If it was a bug, everyone would have issues with this.

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