At least now I know why I can’t use KnobFS ( a plugin to use the Knobster hardware) and SimXP (for Passtrough in VR) in Carreer Mode. What a ■■■■. In Free Flight they work without any problems.
best you can do!
That’s the sad reality, a lot of players will be upset but the company will make money hand over fist.
In that case I will avoid Career Mode.
I already find it hard to suspend my disbelief long enough for Career Mode.
I have my own goals to improve flying skills and knowledge on Airbus and Cessna.
The Cessna is very likely the real life plane I would have some beginner flight training lessons at our local airport.
The biggest add on I would like to see in career mode is something like GSX for example…the ability for example to use something like beyondATC over the generic ■■■■■■ MSFS ATC which is absolute nonsense, I have to cancel IFR immediately after Take-off for me to be able to follow the flight plan I have in place…in the US normally ATC has a tendency to make you start your descent to the destination way too early, here in MSFS it’s way too late…for example outside US, Transition Altitude is way lower than 18000 and in career mode that’s not simulated…would love to have proper ATC addons…why couldn’t we integrate any of the online ATC networks in Career Mode that would bypass MSFS Career mode ATC…those are few changes that could be critical in my opinion
Is it possible to just fly where I want, when I want, with whatever add-on aircraft I want to install and not have to bother with a career mode?
I have been out of the loop with MSFS2024.
He did mention that in his post so it’s fair game is it not?
I’d love to be able to use GSX and BeyondATC in career mode but sadly it would be wasted on 99.9% of the podunk “airports” I take off from or arrive at. Some of them are barely sidewalks with a windsock out in the middle of nowhere.
It’s been extremely rare even to get a proper RNAV GPS let alone an ILS. Nearly all of them are visual only approaches. At this point, I count myself lucky if the runways are even long enough to support my aircraft.
I fly medium cargo in Europe and indeed even in Europe a lot of airports are tiny and some really not suited to handle a PC-12 or even a C208B. Now VR is also broken. So I mostly fly pancake nowadays and do these missions to pratice my landings and save enough credits to ‘buy’ an A320 or A321 (Fenix or FS Labs) if/when those become available in career mode. B.t.w. I’m not interested in the 737.
In fact when they fix VR (in SU2) I will only continue to fly in career mode if they allow using GSX and BeyondATC on career flights. I really hope they do this. I very much enjoy having a ‘purpose’. It is annoying to swap over to another application to start/log/stop a flight (sometimes forgetting, etc.). So, having this in the sim is perfect! We already have Simbrief and Navigraph integrated in the EFB. So integrating GSX and BATC (or VATSIM, etc.) would be a logical next step.
There are some other annoyances (aviator performance penalties that can’t be avoided, etc.). But I’m sure they’ll iron that out by the time VR is fixed.
Waiting to see any response from Asobo, but I suspect, at the end of the day, this thread will be closed with a response “BY DESIGN”
Let’s hope not. I think they do read these forums, but as there are soo many requests (and bugs now) that it is hard to find out what they are doing with our suggestions and why. I do think this particular request would be a perfect item for discussion in one of the next Developer stream sessions.
I also think this request is not a simple one. As the way they now grant you points and credits looks to be deeply integrated in the sim (ATC, waypionts, etc.).
When 2024 was presented they identified three ‘groups’ of players: I. hardcore simmers, II. sightsee-ers and III. gamers. I know I’m oversimplifying this, but career mode seems to cater group III (and therefore should also be playable on Xbox).
I think however I’m in group I. But I also want the mission generator and ‘rewards’ of career mode. I assume there are many simmers like me, but MS/Asobo might have better insights on this.
Serious question: Why would you ban them?
There’s no real money involved. Who cares if someone ‘cheats’ the system?
I can see your point if ‘God’ mods increased server load significantly. But I don’t know how that could even happen - at least not with any of the aircraft mods I’ve ever seen.
And permit download all aircraft, what a bad idea to make that online-cloud-server, they are so sloooooooow downloading other online aircraft (and terrain…), and I am in 1GB fibre…, and that is not fair for the people like me in the near past that here I hadn´t fiber coverage or good internet speeds.
With that in online and (bad) server based, Microsoft is kicking out of FS24 to the majority potential users in the World, sadly nowadays fibre and high speed internet is not the norm in 2025 and neither in the near future, that was a bad decision and you can confirm, observe and experience it by yourself, it is a fact not an opinion.
That must be optional in the Simulator, yes or yes.
Since very thing is based on credits/score, how would this even work with modded content? The whole point of career mode is to simulate a real aviation career, so just thinking if I were to use one of my payware planes, who decides the price in career mode? Or is there no price, in which case what is the point of even playing Career mode?
Maybe I’m missing the original point of the post, but I think there is a lot more that goes into it than just opening it up for mods. Unless we are talking all of the other mods that wouldn’t impact the career path/pricing model they currently use, in which case I understand that to a certain extent.
You said it yourself. These mods Intend to simulate a real situation/career. And some of them are miles ahead of the generic planes/services of the simulator itself. GSX with ground handling, and Beyond ATC with ATC, etc. The price of these planes would I guess be set by the developer or MS/Asobo the same way they have now.
The pricing I was talking about was for items that directly impact career mode like the planes themselves. Not the actual price in the marketplace, I’m talking about the in-game credits needed to purchase them as part of career mode.
The other things wouldn’t have a credit based system so they wouldn’t matter. I can only imagine it’s to prevent “cheats” being allowed for purchase on the marketplace. Because unfortunately for very serious simmer who wants full immersion, there are 50 people who would look for loopholes/cheats to bypass the intended result from each mission.
I was also referring to the ‘credits price’. Somehow MS/Asobo decided that a 172 is 450K, a PC-12 is 4,8mln, etc. My guess is that the same can be done for all other planes. Third party or not…
Cheating is a thing, but in this case, it doesn’t do any harm to other players. There is no competition. The career mode is there and gives you ‘purpose and immersion’. The creditsystem allows you to set a goal. E.g. that next plane, a bigger fleet, etc. If there would be a ranking you are totally right. Than you should prevent loopholes. But now if players cheat, they only spoil it for themselves. Sure, you can make ‘credits’ buying a plane with the biggest fuel capacity, freely fuel the plane and sell it… That sounds like a lot of fun, you don’t even have to go through the hassle of flying a plane
I wholeheartedly support the purpose of this wish as it, in my view, allows the career mode to grow into something serious. It is no different than the philosophy for the sim as a whole: open it up for modding, activate a community and third party developers. Than it truly becomes a growing platform. This in my view can and should be done with career mode otherwise it will remain a ‘gimmick’ that will wear off.
I doubt Microsoft/Asobo is going to create credit pricing for each new plane, that would have to be done by the developer. I think it would be cool, but if the 3rd party developer picks a 737 and makes it 100 credits, doesn’t that just make the mode more of a gimmick?
Of course they will.
I bet every aircraft added to career mode will have to vetted by Asobo.
But who cares? If developer X makes their plane 1 credit (or whatever the currency in career is, I dunno) so what? Who does it harm? Most serious devs would probably set a reasonable price, but again, with modding allowed users could presumingly change/mod the price themselves to their liking. Just like today you can go in and give your 172 1000HP and 50kg GW if you want (or at least you could in 2020, apparently its all encrypted now). It’s silly, but it does no harm.
Somehow needing to be gatekeepers on what players can do, in a singleplayer environment, makes 0 sense to me.
If you really want to have some sort of cheating protection make it optional, allow users to choose, when starting a career, to enable mods or not, and only have highscore lists if no mods. Then everyone who feels the need to compare can be happy but the rest of us get to fly missions with quality addons.