Please Do Not Disable Simrate In Career Mode

Attempt to disable sim rate in single player game it’s just enormous gatekeeping. People should not care what i do in singleplayer game.

Do i destroyed someones game by adding new armors and weapons to Skyrim? Did i made game less appealing because i added overpowered weapons to Fallout? Do i feel cheated because people are using teleport mod in STALKER where i am going everywhere on foot. NO. And simrate isn’t even a mod. It is available in flight sims for a long time.

And i wonder what people that want to disable simrate would say when they discover trainers.(Small program that with push of a button can add millions of credits to game). Or programs that allow one to unlock achievements without even firing up a game. No one can do anything about programs like that because they existed for decades.

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Yeah, don’t do this Asobo, you don’t have more feet left you can shoot at.

I’ve read through that original post someone wrote that using simrate is cheating (thread already closed). It appears it was made by a kind of person that tells you how you should live even if you don’t influence others.

I know there is a time skip function (that will deduct some points for using this shortcut), but:

  1. Often it doesn’t appear on longer flights, even if you achieve your cruise altitude
  2. When you use it, it breaks some planes (like I used it on ES-30 and after time skip my cockpit was dark, only 2 engines running etc.)
  3. Even with the use of time-skip you can’t use it to skip long descends / approaches (which can often take up 1/3 of the entire route)

Also using increased sim-rate is not issue-free as some aircraft will enter autopilot induced oscilations due to the fact you’re increasing a time-rate - which basically equates to decreasing sampling time for PID controller that was tuned to specifc parameters which basically means you’re detuning PID. You can circumvent that by avoiding certain speed-rates. But at faster sim-rates a windshear can easily over G / overstress your aircraft after it unbalances your aircraft and AP tries to fix it, so you need to be careful.

But yeah, it should be left alone. Probably should be checked if it can be used in those leaderboard races, and disabled there if it’s the case. Actually it might be since there were some posts about some crazy short times in some of them.

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Please do not take it out, being asked to do a 5-9 hour airline flights would be insane. You still have to do the takeoff, landing and all the difficult parts, but speed up the doing nothing and waiting, not even skip it, just speed it up. Imagine Kerbal Space program took out time warp because somehow in a singleplayer game it’s “cheating”? Are you expecting to wait and keep the game open for years as they float through space until they get to another planet? There are enough actual bugs in career mode and the game in general.

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Do third party online career addons like OnAir, or FSEconomy allow the use of simrate manipulation?

All this discussion for no reason. It’s not rocket science to understand that allowing simrate in a single player carreer is not a cheat, but a necessity from an accessibility standpoint. By all means, if someone does feel as though its cheating, no one is forced to use simrate. But, to summarize the pros and cons:

Pros:
→ Long missions become accessible to people that cannot spare 8 hours or more of their day just for a game.

→ It’s common practice in other single player simulator or sim like game. It is present in examples such as: Silent Hunter 3, UBoat, KSP, Cities Skylines, DCS (at least in SP), Ostriv. These are just examples that i have personal experience in.

→ It’s common practice in actual flight simulators. Real professional simulators that are used to train actual pilots allow sim rate or skipping amongst other things as it is meant as a tool to excercise as much as possible without having to sit through hours and hours of autopilot cruise, engine runups or any other auxilliary event. Thus, why ban it in a single player carrer that is much less realistic in every way?

→ No actual downside to the simulation experience. Skipping leads to immersion breaks, bugs, crashes - simrate allows a player to experience the whole flight in a manageable timeframe

→ No detrement to other players. Since there is no leaderboard, no financial gain nor any other competetive metric, no one is robbed of their achievements if another player uses sim rate. This is not a competitive game by nature and never was. If someone feels cheated by other players using simrate, maybe they should stick to flight simulators with more options for competitive multiplayer.

Cons:
→ few people feel like it is unfair that other players are not as invested in a single player carreer in a video game with no impact to their real life. They feel as though the less commited people do not deserve to have an enjoyable experience.

Evidently, the idea of removing sim rate acceleration stems from a purely emotional argument. There is no argument to be made against an optional tool that improves the overall gameplay for a significant portion of players without any actual downside to the players not using said tool.

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sim rate is a very useful option, to allow players to decide which parts they want to fly and not… and for how long - rather than relying on pre-determined skip points.

also… the skipping is buggy, so no way this can be relied on at this time.


more generally…

single player - non-competitive game = give player choice / freedom - simple !

IF dev team really thinks ‘bragging rights’ are important for sense of achievement.
then do as almost every other games does - have difficulty levels !

easy - generous economy, few penalties for failures, allow sim rate, low turbulence and other options allowed, mods allowed.

… other levels… not allowing some of these
up to…

hardcode - strict economy, failures penalised, live weather, no sim-rate
permadeath - hardcore + you crash, you die , end of career :slight_smile:

not only will this allow those that want the extra challenge to ‘take it up a notch’, and have bragging rights.

it also adds replayabilty… you ‘beat’ on easy, then move up to a more challenging level.

not rocket science, just game design thats been around for many decades now :wink:

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First…I have to applaud your work on putting forth an argument.

However, let me put to you something you did not consider.

The difference between Skip Stage and Sim Rate is the level of control.

With Sim Rate on a cruise, I can turn on Sim Rate to speed across terrain areas (oceans for example) that I am not interested in flying over by hand and then turn Sim Rate off when I reach areas I would like to view or hand fly through.

This is not possible with Skip Stage.

As to penalty for using the Sim Rate…I could live with that. Perhaps base it on amount of time used if that is not to difficult for them to program.

Or just… I don’t know… Leave it be? It’s a single player game, who cares whether someone uses sim rate or not? It doesn’t affect anyone else. It doesn’t give an unfair advantage. If you don’t want to use it, then don’t.

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I don’t know about OnAir of FSEconomy, but can tell a few words about Neofly 4, which penalized players for applying simrate.

Price drop varied depending on simrate factor (x2, x4, x8, x16).
Don’t know exact multipliers as it varied, however job priced about 20k could be dropped to 5.5k if player applied x16 simrate during the flight.

Please take in account Neofly 4 developers have changed model recently, according to the release notes of December, 12th, 2024:

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Now that’s interesting. It might be worth trying again. I mostly had fun running all over the world collecting treasure but flying 1000 mi over ocean to a ship wreck isn’t fun at 1x speed! I quit using it immediately when they added that change.

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Leave the sim-rate where it is. It is a toggle already, so don’t make it worse. People who need it, appreciate that it’s there. People who want a free flight, well they fly free.

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In these games you would have cheat codes to unlock everything, get 100.000.000 credits, etc.

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How is this even a debate. Is there a competition element to the game that I’m missing? It’s just flying around, doing whatever you want to do. Do it however you please.

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Agreed, i don’t understand why someone would need this disabled. Just don’t use if you want added realism.

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Did someone say this was asobos plan? Or is it just that one pius jerk I saw who created the topic wanting them to take it out?
If they take it out I would never ever play career mode again ever… how am I supposed to do a 9 hour flight and get the bonus for no skips lol

Tbh it takes some skill upping the sim rate and still keeping the plane flying and dealing with atc without getting penalized… it’s not that easy lol

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That is the essence of the argument.

“I don’t want simrate controls, and I don’t want you to have them either.”

The best possible scenario is they are there, then the user can decide for themselves whether they want to use them or not.

For those that want a mode where they are disabled, they are adding a competitive aspect to this in their own heads that doesn’t need to exist.

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Yeh there will always be some people who use cheat codes and Game Genies, and a ton of us who never did or will. How about story mode next for Elden Ring?

Yes, someone pointed it out and got it logged as a bug. (that you could use it). Since the obviously didn’t intend it… then…

Edit: Their intention seems to have been to allow you to skip the long flight, but then you also get a nerf to earnings as well. Sim Rate allows you to skip all the time and get the earnings.

It should not matter for a single player game mode. Everyone should have a choice on how they play.
With all the problems with the sim this is the last thing they should even think about.

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Not saying I disagree, just explaining the issue.