All this discussion for no reason. It’s not rocket science to understand that allowing simrate in a single player carreer is not a cheat, but a necessity from an accessibility standpoint. By all means, if someone does feel as though its cheating, no one is forced to use simrate. But, to summarize the pros and cons:
Pros:
→ Long missions become accessible to people that cannot spare 8 hours or more of their day just for a game.
→ It’s common practice in other single player simulator or sim like game. It is present in examples such as: Silent Hunter 3, UBoat, KSP, Cities Skylines, DCS (at least in SP), Ostriv. These are just examples that i have personal experience in.
→ It’s common practice in actual flight simulators. Real professional simulators that are used to train actual pilots allow sim rate or skipping amongst other things as it is meant as a tool to excercise as much as possible without having to sit through hours and hours of autopilot cruise, engine runups or any other auxilliary event. Thus, why ban it in a single player carrer that is much less realistic in every way?
→ No actual downside to the simulation experience. Skipping leads to immersion breaks, bugs, crashes - simrate allows a player to experience the whole flight in a manageable timeframe
→ No detrement to other players. Since there is no leaderboard, no financial gain nor any other competetive metric, no one is robbed of their achievements if another player uses sim rate. This is not a competitive game by nature and never was. If someone feels cheated by other players using simrate, maybe they should stick to flight simulators with more options for competitive multiplayer.
Cons:
→ few people feel like it is unfair that other players are not as invested in a single player carreer in a video game with no impact to their real life. They feel as though the less commited people do not deserve to have an enjoyable experience.
Evidently, the idea of removing sim rate acceleration stems from a purely emotional argument. There is no argument to be made against an optional tool that improves the overall gameplay for a significant portion of players without any actual downside to the players not using said tool.