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Brief description of the issue:
The horizon reflects in lateral windows very intense or when it shouldn’t. We can’t lower cubemap intensity for windshield and we can’t see the terrain in some ilumination conditions. And when you pitch the plane more than 20º, the horizon reflection should be blocked by the interior cabin. I´ve tried to change the options directX, windshield efects, cubemap reflections, and raymarched reflections without success.
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