Please remove invisible walls from all airplane interiors

I really dont understand why the interior camera is restricted to the flight deck.

I am in the very nice King Air with a nice cabin and there is this pointless useless invisible wall preventing me from entering it :hushed:

What is the reasoning for this? :mask:

With these useless internal walls removed it will make setting views SO easy instead of messing about with camera.cfg text files.

What is the reason for putting up these walls inside planes?

7 Likes

I think it’s for preventing the camera from clipping through the model and seeing outside directly.
However, I do think their interior limit is way too conservative and very rough. This causes a lot of problems for me when flying small aircraft with tricky landing angles.

Another side note: I also think it’s very stupid that we can’t change the speed of camera translation in the cockpit. It is almost impossible to get to the desired position given the current translation speed.

2 Likes

Oh I see…but that leads me to another question! How does the rival X-Plane 11 manage to do this? In the Zibo 737-800 for example you can get up from the Captains seat and stroll all the way to the rear galley! While in flight! But you cannot clip out of the model, it stops at the fuselage. I hope a future MSFS update will do the same.

Very good point! I find this extremely irritating also. There needs to be a ā€œfine tuningā€ key combo so we can very slowly nudge the view. Again I come back to XP11 which has these camera translation modes:

  • Arrow keys = normal speed
  • CTRL + arrow keys = very slow
  • SHIFT + arrow keys = very fast

And before people jump all over me and tie me to the stake - I’m a huge fan of both games, both can learn from each other and in this example MSFS would benefit from using the camera system of XP11.

Please participate here instead.