Hello,
Avionics blurriness was reported during the beta. The issue is that DLSS blurs the entire screen, including the avionics. The team is working on a masking solution with Nvidia that would potentially exclude those screens. Unfortunately, we don’t have a date on when a fix will be available, but let’s hope for Sim Update 11.
See this video from the last Developer Q&A (11:07):
I can’t see anything… Cockpit is so blurry and dark, My first impression: have I left my glasses somewhere? This shouldn’t have happened … How am I supposed to fly now? I turned sharpness up a bit, but now the whole world looks crazy …
For some reason when I tried back to TAA everything going more crazy with antialiasing: everything shimring and poping. What just happened with all SU10 testing? I don’t understand
I re-installed the plane. When I got back into it the flight controls worked, but now, maybe because of SU 10–I don’t know, the cockpit is completely dark and unresponsive–knobs won’t turn, switches don’t move, levers don’t move, no lights, nothing—completely dead. I think I’ll take this one to PMDG.
I hear your frustration. I will share what worked for me. I loaded up the fbw a20n (along w the corresponding side stick and thrust presets). worked fine. Went back to the pmdg 737 after I confirmed it was not the hardware. when i was back in the pmdg 737 it worked fine.
I can’t give you a scientific answer but when you fly on a cost index rather than a fixed speed in VNAV, the airplane sets the appropriate speed. Having said that, the difference between M0.767 and M0.760 is less than 1 knot. If you want it to fly a fixed speed, instead of flying in ECON (which is dictated by Cost Index) type in the speed you want in the VNAV CRZ page.
Not seeing any issues with 737 in SU10. No visual defects or anything going wrong (so far). Running at 4K, and also not seeing any of the soft flight displays with DLSS (Quality) turned on.
Sim Update 10 seem to have better looking clouds, but they seem to eat up more GPU resources which can then be counteracted by using DLSS.
So ballpark GPU utilisation for me in 738 now in cockpit above clouds is-
SU9 - 70% GPU (TAA)
SU10 - 85% GPU (TAA)
SU10 (+DLSS Quality) - 65% GPU
All in all quite smooth experience. I run my system locked at 30FPS/60Hz though.
The CRZ econ cruise speed decreases with a decreasing weight when other variables are equal (wind, altitude, cost index). It happens in the real airplane too.
Why is it fake/useless, when precipitation or thick thunderstorm clouds can now be displayed in the navigation screen?
That info or rendering enhancement API is exactly what the Fenix and the 737 needed to show rain on the ND
Ah when it´s not accurate it´s usless. The fun of a weather radar is avoiding supercells and Altocumulus Castellanus during thunderstorms, some fake pure random cloud layer bitmap on the ND screen is useless.