Indeed. There are a LOT of posts about AI traffic noises in many different aircraft-specific threads.
APU exhaust heat blur (for those of you doubting it exists)
There is a similar (and very subtle) exhaust heat blur on engines during pushback/startup.
However no engine exhaust heat blur, during flight, just contrails appearing further behind the aircraft.
What do people make of the laggy animations in the 777.
The Logo Light is a great example, when you clock the button to turn it on it is sharp, but when you click to turn off there is a real noticeable lag.
Same with landing lights, but the other way round, turning ON is laggy, OFF is quick.
Are you sure you are not just seeing FPS dips /CPU limitation? For the 777 I’m running at reduced TLOD (70) and IFR AI traffic dialed back too to keep me out of this. My cockpit was quite laggy as a whole on all my usual graphics settings for airliners prior to the 777 but isn’t now that I’ve dialed things back, and I’m not seeing lags on those switches.
No things are running smoothly absolutely no stutters.
I see the same behaviour whether at 75 TLOD on the ground or at 600 as I am now in cruise.
Don’t have any AI traffic as only use VATSIM but also fly offline with just me and the whole wide world.
I did some testing yesterday afternoon after work: spawned into the same gate at the same airport, with all AI and 3rd party traffic off, the 737-800 and 777-300ER are within 1 fps of each other on my hardware. The same conditions in the Asobo/WT 787-10 gives me about 3-5 fps more. That’s without any frame-doubling mods or utilities, just simple mainthread-limited simming.
If someone has specific complaints about how switches move or whatever, especially if they have experience with how those switches operate in the real aircraft, open a support ticket at PMDG and maybe they can tweak them.
I really need to go do that side by side test. The 777 feels a lot like the 737 perf wise with my settings dialed back, but I’ll do a comparison to check as I haven’t flown the 737 in a while. (think a sim update and several NVidia drivers ago)
After an 12 hou flight i had time to check it. I have blur on the ground for both apu and engine. But.. not in the air
Right, so that stacks up with what I was seeing today. It’s quite a subdued effect too, much less pronounced than on some other airliners. Definitely missing in cruise though, just no exhaust blur to be seen on those engines other than contrails a fair distance behind.
Guys - I am on an approach and while I am descending I have to use speedbrakes to keep speed in check. BUT - in the same time A/T is accellerating full throttle??? Why?
Any idea what I am missing? It is not happening all the time - but it can occur. But why?
Thanks! But I am not touching my throttles - I am on AP and in descent. I set a slightly lower manual speed to see if this would trigger the A/Z to stop pushing the planes throttle full open.
Maybe I may also not understand what exactly you are pointing out to me? Where do you see my mistake exactly?
You missed the part where it says, “If you have troubles with this, set this option to NEVER”. You’re clearly having troubles… try the NEVER option and see if that helps.
I see! Will do so - thanks!
I don’t know if what i’m going to write is true for all hardwares or for all users but, for me :
If your speedbrakes lever is on the same hardware than your thrust levers, when you move one of thoses axis, MFS updates all axis… Same for buttons, as far as I know.
For exemple, on my honeycomb bravo, if my throttles are full forward (because they were at the moment I engaged the AP/AT)… AT will, during the flight, move the ingame throtles without any problems… BUT, if I touch one of the 2 throttles, or the speedbrakes or flaps lever, then MFS will put the trottles ingame like it is on my hardware… Full forward…
The solution for me was to set the option on NEVER.
I had this exact problem yesterday: when descending through maybe 7000 feet, the engines started spooling up, putting me way past the FMS speed. I’m 99% sure I didn’t touch the throttles (or anything else). Using Boeing TM Throttle quad.
I also saw the documentation referenced by @Unic0m , and set the A/T MANUAL OVERRIDE to “Never”. I’ll report back here after a few flights, maybe toggling back to “IN HOLD MODE ONLY” to see if I can reproduce. Seems a bit of a bug to me but I’ll hold judgement until proven otherwise.
What do you guys think of the new engine sounds?
IMO those were way better in the previous version.
The current sounds are lacking volume and roar. Especially on short final and after touchdown using rev thrust.
Engine spool up is too way too low in volume.
What are your guys thoughts?
Cheers
Mark
The PMDG 737 has a satisfyingly monstrous “roar” to the engines. The 777 seems to be dialed back quite a bit, to be honest. We’ll see if PMDG makes further changes. IIRC a third party has a sound mod, but I’m not quite willing to pay extra money at this point.
I agree with you !
Here the video IRL B777-300ER GE-90-115 engine startup. (youtube.com)
We can hear relatively loud the engine spool up sound !
I also had this problem and finally figured out it was because at full throttle, my joystick would “chatter” a little bit which caused the tiniest movement, but enough that as soon as I started the descent and the Auto Throttle would switch to HOLD, the movement would be detected which would cause the throttle to go to Full Throttle.
My solution was to set a Extremity Deadzone of around -10% for my throttle axis in the controller sensitivity settings (see screenshot).
This allowed me to leave the “A/T manual override” settings at the more realistic “IN HOLD MODE ONLY” but removed the slight movement from the joystick which was causing the override. Hope this helps.