PMDG Douglas DC-6

The life expectancy of a WWII fighter wasn’t much so engine handling wasn’t as much of a consideration as performance or emergency maneuvering. A friend runs a DC6 operation and they get maybe 2000 hrs between overhauls on the R2800 CB16’s they use, with good MX and careful operation.

It is a fun plane to fly and you can even tuck it into some small village strips!.

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Yeah! You can even get in and out of <2500ft as long as you aren’t too heavy :sunglasses:

Yes, absolutely disgraceful! There’s no way I can enjoy an otherwise excellent product with two dimensional canvas covers (which are out of sight when actually, you know, flying) completely destroying the immersion. Forget developing the 777, PMDG. Throw some resources to fixing these covers!!

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Man, you can enjoy whatever you want even fs2004 if you don’t care the ancient texture ports. Even default planes’ cockpit and external models are more beautiful than this payware product. Accept or not, the visual quality bar has already raised and no one would like to see this kind of 2d materials anymore.

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The problem with this sim after all these years is the ease with which my collection of aircraft has grown.

I’m one person and I cannot fly all these at once, and often I “forget” what I enjoy or could be enjoying.

The DC-6 is one of those aircraft that I’d completely fallen for when I first got it and loved the learning curve required to master it.

This morning I flew it from PAJN to PAKT amongst the heavy rain and layers of gray and billowing cloud layers. I had success with the GNS-based navigation and a successful transition from GPS to VLOC on the approach and ILS landing.

This aircraft still delivers. I know most of PMDG’s diehards are all about the modern airliners, but I’d love to see a 2024 upgrade that brings some improvements and refreshes to welcome the DC-6 into the next chapter of MSFS.

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I have fallen for this one again as well. This is one fine bird.

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One thing about this flight model, is that airspeed brings a lot of lift. This creates an oscillation effect where you push the nose down, build up some airspeed, and boom comes a massive lift. I think this is common in the airliners so it’s probably a sim thing.

No, it’s a Bernoulli’s Principle thing. :laughing:

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Good one! Give it a try though. You literally have to push the aircraft down. It could be a bit over the top.

I’m really confused…?

The way I make more lift to get out of a stall when I fly is to push the nose down (to build up a little airspeed and reduce the AOA). Wah la, more lift.

Are you suggesting you shouldn’t get more lift when you push the nose down?
Maybe a little more detail in what you mean?

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Try the upper end of the airspeed indicator. Get into a cruise, push the nose down and get some airspeed. It can go a lot higher than cruise. It’s at the higher speeds that it’s a very strong effect.

You do not want to push the nose down at cruise. Any time you descend you want to pull back on the throttle, even in a Piper. Very much of an oversimplification, and people will come in with arguments just cause, but, throttle for altitude, pitch for speed (and thereby lift, since lift is directly dependent on speed; more speed, more lift, and vice versa).

However, maybe the amount of lift is over done, hence I asked for more details from you.

I don’t see anyone else complaining about it however. But I’m not saying you’re wrong. I’m no expert in the DC-6, this is just general flying information.

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What you are experiencing is exactly what any aircraft will do if you use that procedure.
And yes, the faster you are going the more the lift.
Pushing the nose down gains speed, thus lift.
Planes at high altitudes are quite pitch sensitive, thus a good shove down on the yoke/stick gives a very strong reaction, resulting in a big increase in speed thus lift.
They are supposed to!
Small trim increments are what is normally used at cruise altitude if flying manually.

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Yes, silly me. I watched a goodly amount of the wonderful tutorials for this module, thanks Rob! There is an excellent tutorial on using drag to reduce speed. Flying radials is a whole new mindset for me. Guilty jet pilot here. :laughing:

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Bug here as an Xbox Series X user @TheFalconOne

All mouse based controls will not respond. Controls through my yoke and pedals work just fine. Weirdly, the virtual flight engineer controls do move on the tablet, but there is no result. The toggle switch changes appropriately but nothing happens. Again, anything I have bound to my yoke/pedals/quad still functions properly but none of the click points do anything at all, besides the tablet where the virtual flight engineer toggles do toggle but the flight engineer says and does nothing. Oh, also gauges do nothing anymore. I took a clip if you’re interested.

Overall love the plane, amazing work, but this is annoying on descent after a multi hour flight. Hey I’m a software guy too, no shade it’s awesome you can make this stuff just letting you know.

Edit: tried touch points using the Xbox controller, nothing there either.

I’ve seen this when taking screenshots in and out of VR. Sometimes I need to press ESC a couple of times. It’s like it’s stuck in zoom mode.

Thanks! I went in and out of the Xbox controller input mode a few times which I thought might free things up, plus pausing and resuming, going to the Xbox menu and resuming(hey I write software I know how to break things and sometimes trick them into fixing themselves). Don’t usually have a keyboard hooked up, my quadrant has plenty of buttons to bind anything you need to but I have one I could, can try that next time. Restarted the sim already and works fine now. Just thought I’d report the bug.

Generally just use VelocityOne yoke and pedals with custom bindings for the plane, mouse, and Xbox controller as needed or useful.

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From PMDG’s post about compatibility:
https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/336001-16nov24-msfs2024-release-week-what-to-expect-from-pmdg

PMDG DC-6 Cloudmaster: It has not been determined if this product line will be upgraded to utilize MSFS2024 features.

Although…

Will My Existing PMDG Products be Compatible with MSFS2024 on Day One?:
Beyond our own testing, there has been quite a bit of work taking place behind the scenes at MS when it comes to evaluating all the myriad products in Marketplace to assure their compatibility with the new platform. We don’t know much about this effort other than to report that we have responded to a number of queries from MS related to small issues in the 737 line that they asked us to address. We presume that these requests came out of their testing effort- and meeting those requests was given full priority and and all of the requests have now been closed out. There were no requests made against the DC-6 or 777, so this gives me great hope that they are happy with the stability of our existing product lines in MSFS2024. (note: this is purely my conjecture!)

Hopefully this means the DC-6 will work well enough in FS24. But I guess this also means we shouldn’t expect much support, which is very disappointing.

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I don’t read that. They don’t know yet, but everything looks compatible.

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That’s fair. I read it as the 737 line and 777 line are getting priority and the DC-6 won’t be looked at unless something catastrophic breaks.

Which I suppose is fine, if not ideal. I’d love to see it get FS24 features though. Wouldn’t the walk around mode be fantastic with this one?

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