PMDG Douglas DC-6

The DC-6 is one of the main reasons I’ll be hanging on to MSFS2020 for a good while to come!

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From PMDG forum
MSFS2020/24 Compatible: These are products built in MSFS2020, but that happen to run just fine in MSFS2024 without changes. We feel that all of our existing MSFS2020 products will fit into this category as of today’s evaluation.
So u can use dc 6 without any problem in fs 2024 as they ve evaluated…but with 2020 features

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The thing I find most disappointing is that the DC-6 doesn’t really get support as it is. To this day, I have to use a mod for engine smoke on start-up for example. I don’t imagine she will get native engine smoke, walk-around, or any other features because I guess she’s just not a priority. :frowning_face:

I think PMDG is a very busy developer. I wish for a speed upgrade, as the first half of flying this aircraft is a slow climb out at 180kts, and then barely making 200kts with superchargers running. It’s too slow for me. I’ve flown this and the 737-600 maybe a dozen times. They do great work, but not my cup of tea.

In fairness, it hasn’t needed much support (on PC). It’s mostly just… worked. Engine smoke is a neat effect but ultimately unnecessary in a flight simulator.

I’m personally sad about not getting the walk around features. Imagine being able to climb up those ladders to look at the engines…

I flew the DC-6 is 2024 SU1 Beta today and it worked great!

Having this aircraft operational in 2024 is just one more little step toward normalcy.

It is really a site to behold in Walkaround mode.

I cannot wait to see what PMDG cooks up for full 2024 integration.

Every time I fly the Six I ask myself why am I not flying the Six more often?

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How do I enable it in 2024? Just copy the folder to 2024 community together with liveries?

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That I cannot advise you with.

I purchased mine through the Marketplace, so I just had to enable it in My library.

I copied it from my 2020 install and it worked just fine. I think you’d need to have activated it in 2020 beforehand is the only thing. In other words load it once in 2020 then you’re good to go.

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Thank you. I’ll give it a go

If you bought the DC-6 via the Marketplace and you had installed liveries via the PMDG Operations Center, you can copy the “pmdg-aircraft-dc6-liveries” folder to 2024’s Official2020\OneStore folder and have access to them in 2024.

I’m pretty happy about this.

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From PMDG forum
DC-6 was supposed to be the easy conversion for 2024, and it is proving to be anything but easy.

While the core, underlying airplane functions and behaves marvelously in MSFS 2024, there are numerous problems with animations being laggy, choppy or simply not working. These animations include cockpit controls, levers, buttons and other items- and thus far we have been unable to determine what the root cause of the problem may be.

We have reported the problem to Asobo in the dev community forums, but it does not appear to have percolated up to their attention yet, and no other developers are reporting the problem in their own products, so continue to evaluate internally in hopes that we can sort out what unique feature of the DC-6 is causing the problem.

There is no ETA for a resolution on this one.

Me: another reason to remain in fs 2020

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The iniBuilds Shorts Skyvan also has this issue, among other troubles.

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The aircraft list is very long :joy:

Big update from RSR today on a bunch of topics:

https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/347897-01mar25-progress-update-on-777-200er-and-pmdg-s-products-in-msfs-2024

Regarding the DC-6 in particular, it looks like we’ll have a compatibility patch pretty soon!

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Kind of a bummer. SU2 Beta has messed with the ability to use PMDG’s (or others installed via the Operations Centre) liveries if you’re a Marketplace customer.

I had copied the pmdg-aircraft-dc6-liveries directory from 2020’s OneStore directory into 2024’s Official2020 directory and I was able to use the liveries.

Now, SU2’s Content.xml is automatically disabling that livery folder with a SystemDisabled tag. I can’t override it by changing it to Activated manually – it just gets reverted to SystemDisabled.

EDIT:

A positive is the BMEP calculation appears to be fixed in SU2 Beta. Prior to SU2 Beta, I would see BMEP too high for a given MP & RPM combination. If using the AFE, his climb setting, for example, would blow up the engines. I would have to run odd power settings to compensate.

So, a very welcome change.

EDIT2:

Another positive from SU2 is the low FPS animations seen in the DC-6A and DC-6B variants based on N6PM (N6PB didn’t have the low FPS animation issue) look to be cured.

EDIT3:

It doesn’t look like the Fuel and Load Manager is working in the DC-6A. I’m not seeing the cargo hold weights reflected in the totals:

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For those of you seeking to bind a controller axis to the carb heat levers:

In Axis and Ohs (that’s what I use) look for the LVAR (need to read LVARs from sim first) “L:dc6_411_obj” this is the carb heat lever for engine 1.

Look in the config files of the DC-6 (I believe it is VC.xml) for this object number so you see in which code section this is. Then look for this section for the other engines to find the corresponding numbers (haven’t done it myself, yet so can’t provide these numbers now).

The input range is 0-100. I have briefly tested it and it seems to work.