Poll Time: Please no more than 5 things you want the sim fixed this year in 2022. Just 5

Good idea for a topic :slightly_smiling_face:

  1. Make the in-game menu more responsive. Takes multiple presses on the down arrows to expand a menu item.

  2. Gives us a Compact List View of installed airplanes and scenery. The current view is designed for viewing from living room couches on 100 inch monster TVs mounted across the room. Its all big font and tiles. PC users dont need this view. In fact I wish the entire GUI could be given a “compact view option”. Kind of like Steam. It has a Normal View and a Big Screen view. Again - make it an option so people have a choice.

  3. Let us change the weather and time when we load a saved flight. Its ridiculous that those functions are locked - why?

  4. Snow should not totally cover runways and taxiways. Snow setting in the game now = good luck finding the airport let alone taxiing on it!

  5. Remove all invisible walls from some of the default planes. Like the King Air. Why are we locked to the cockpit? We wanna wander the cabin and make wingviews! Other default planes allow free movement why are some left out?

1 Like
  1. Eliminate the discrepancies between both eyes in VR (double Cursor, false shadows, reflections, ice, rain, fog etc.) !!!

  2. Wide FOV Support for VR

  3. Gamma/Brightness/Colorslider for VR

  4. nativ Force Feedback Support

  5. Support for PointCtrl. and other successful Flightgear on the market.

I like that the team is updating regularly.

  1. I would like better triple screen.

  2. Well, I think that’s the only thing I would like to bump to the top. The rest is a work in process.

2 Likes
  1. updated bing maps in lots ot the world
  2. my premium deluxe edition doesnt feel premium deluxe
 fix for instance the airports (viaducts, traffic on taxiways etc.
  3. reliable multiple screen usage
  4. loading times
  5. weather issues

But still the best looking sim there is atm

2 Likes

Oh yeah, forgot: finally get this unstable and slow network up to speed!

1 Like

I haven’t had any server/network issues in a long, long time. I’m using the US East server. Where are you?

I’m going to focus on the premium aircraft:

  1. The 787-10 Dreamliner: it is disappointing and mind-boggling that Asobo, or whoever was in charge of developing the Dreamliner, thought that we simmers were either fools or would be too excited to notice the haphazard development of that aircraft.

First they just slapped an enlarged version of the PFD, colors and all, on the HUD! They basically “painted” it upon the glass as though that were another display mirroring the PFD, We complained about this, and they decided to replace it with another counterfeit "HUD display which was green, but placed just a few inches behind the glass, with absolutely no alignment whatsoever.

Now, on their third try, they’ve almost got it, but still have it curved like the glass, even though it should be flat and upright at zero degrees (the glass is just a window through which the display is seen, the display is not on the glass, so has absolutely no reason to follow the concave shape of the glass or its tilt). And even now, the HUD is still not correct. One vital symbol is missing, and that is essential for maneuvering. This symbol is the little circle. There are 2 circles, one big and one little. You need to align these 2 in order to fly correctly. It’s like leaving only the horizontal bar of the flight director, and excluding the vertical bar. You can see both circles aligned in this pic:


And this brings me to the opacity of the HUD. The HUD is tinted magenta, dichroic of course (allows magenta light to pass through while reflecting its opposite color, green), but has 100% transparency and 0% opacity. The HUD now has 25%+ opacity, making it difficult to use, and making it possible to have shadows cast on it, and lights reflecting off it (also compare the size of the circle):

So much more on the HUD but let’s move on to our next issue.

These folks, having noted that for some reason, when the 787 is level, the nose gear doesn’t touch the ground, attempted to fix this issue but were too lazy to do a little research. In their attempt to have the 787 completely level, they decided to pluck off the nose landing gear from its hinges so it would be able to touch the ground while the aircraft is level. They convinced themselves that we’d be too naive to notice. If only they’d done just a little research, they would have found out that on the ground, the Dreamliner is not 100% level. Its nose tilted slightly toward the ground kinda like the CRJ, but not as much. Only slightly.

Take a look at these pics. You can see how much the strut is compressed and how low the nose of the aircraft is:
IRL:


In-Sim:


IRL:



Now compare to MSFS and you see how the strut has been stretched and since it still can’t touch the ground, they took it off its hinges:

Also, the swing of the nose gear should be 70 degrees on either direction, making a total of 140 degrees. Here in the sim, it’s 60 or less total. So bad that even the turning, which btw is much less than IRL, still sees the wheels going perpendicular to where they’re actually facing. Basically skipping sideways while turning.

The little interior windows they provided to make wing-view cameras from, they didn’t even bother to align with the windows (exterior) They’re placed higher than where the windows actually are.

I’m giving all this detail on the 787 just to show how bad these premium aircraft are made. The Longitude is another one. “Oh we collaborated with Cessna
 blah blah blah
” Yet they didn’t notice that the Longitude has no strobes on the wingtips, only nav lights, and that the strobes are included in the beacons and flash red for beacons, red/white for beacon and strobes. Just generalized and slapped lights on it like on any other conventional aircraft, then mismatched the exterior light buttons e.g: pulse button rather than making the lights flash alternately, controls the fake strobes, etc.

Every premium aircraft has this hurried, uncompleted and haphazard development, and to add insult to injury, they’re encrypted so no one can fix them. If you’re gonna encrypt the files then, for goodness’ sake, fix the aircraft! Why does the Longitude, a premium aircraft, not have a cabin?!!

And for the love of everything good, fix the decaying performance. 50 fps beginning a flight, and you can’t do more than 3 hours before you’re on 10 fps for no reason. The 787 can fly for 10+ hours but you can’t do that here because by the time you reach your destination, you only have 5fps.

And give us a tiller axis for goodness’ sake, and we should be able to turn this tiller even with the aircraft stationary. Right now, you have to be going a certain speed for the nose gear to turn, making it impossible to make little adjustments while taxiing very slowly. How ridiculous to make us turn an airliner or a jet like the Longitude with the rudder pedals.

3 Likes

You should watch today’s dev q&a - Jorg finally provided some additional context and said 787 improvements coming, and potentially they are going to FINALLY decrypt premium content planes for 3rd party devs to fix (like FBW has done for 320, this is good news for Heavy 787 mod)

Also, Asobo didn’t make the 787. It was made by a 3rd party I believe.

1 Like

Northern Europe. The server is a bad joke. Constant crashes and allegedly no bandwidth.
When I move to Western Europe the connection is stable but only half of the flora (trees etc.) loads and I get terrain morphing. Buildings appear to be largely in place, but like to hover above the ground at times. US servers are running well, but ping is understandably below average.

Phew! With regards to them not making the 787, I thought as much, having heard rumors to that effect, but that was hitherto unconfirmed, hence the comment: “
or whoever was in charge of developing the 787”. Good to know that at least those who are willing to work on these babies can do so without hinderance.

Let’s hope the same is true for the Longitude, and this was done by Asobo. This being the case, here are my 5 requests:

  1. We need a tiller axis that is able to be steered even with the aircraft stationary, and correct the max steering angle of most aircraft.

  2. Remove the eye adaptation camera (yes, camera) effect that makes the outside too bright while in the cockpit. As interesting as it might look for some, this is not only annoying, its absolutely unrealistic because the human eyes do not work that way. Only cameras do, and that is a limitation, not a feature to be admired to the point of wasting precious time on. The human eye is able to see the cockpit very well and the outside very well as well unless the sunlight is shining on one’s face directly.

  3. Give us immaculate RGB lights, and stop modeling amber and light pink as red; teal and lime as green, very light blue as blue. Once again, these are limitations of cameras, especially bad ones, and the human eyes do not see like this. The red on an aircraft is as immaculate as the tail lights of a car especially the LED ones. The green is as immaculate, and almost the same shade as that of a green traffic light. Everything in MSFS that is a green, red or blue light is so faded as though you’re looking through the viewfinder of a camera.

  4. Give us a simple flight recorder that we don’t need to get bachelors in order to operate. We had one in FSX that was wonderful. Should be able to record everything: lights, nose wheel turning, flaps position, landing gear position, aircraft doors, and the option to switch back and forth between showing actual camera changes during the original flight or showing any other camera you wish.

  5. If a taxi light is attached to a nosegear strut, and swivels with the nose gear, the beam should also swivel with it. And the lights (landing, taxi) should illuminate the forward path of the aircraft, not the ground under the belly, as such being useless to the pilot.

6 Likes
  1. Aircraft taxi and landing lights that cast light further than 10 feet and actually ILLUMINATE the ground and ground objects instead of being the completely useless garbage that they are now. My Hyundai’s daytime running lights cast more light a greater distance than the planes in this sim. Seriously.

  2. Improved (i.e.- realistic) night textures on skyscrapers.

  3. REMOVE that UGLY dark horizon line that can be seen through the terrain!

  4. More color variations in the sunrise/sunsets.

  5. As for the community forums
 Take off and nuke the entire site from orbit. It’s the only way to be sure.

5 Likes

1: Fix CTD
2: Fix CTD
3: Fix cockpit screen Blackout that leads to CTD
4: Fix ATC
5: Fix loss of flight hours and progression due to CTD

Oh and one more thing: FIX CTD.

1 Like
  1. I would love to be able to fly the plane fully with VR controllers, it makes it so immersive - See Xplane, VTOL VR. I have listed the issues with current implementation elswhere but the biggest one would be enabling tilt sensors for yoke+stick control, this would be a vast improvement for control, comfort and would significantly reduce tracking loss as well.
  2. Fix shimmering bug that is seen on some auto gen buildings in mid distance, it occurs in 2d but most visible in VR
  3. Improve anti aliasing, there is quite a lot of aliasing on thin objects which is very apparent in VR even at max resolution. I guess this may help number 2 as well although I think it is distinct.
  4. VR performance optimisations to make better use of modern hardware and reduce stutters.

Of course I would also welcome the things suggested by everyone such as ATC/AI improvements. But the above 4 would benefit me on every single flight, whether pootling around in the XCub or landing the A320 at OHare :slight_smile:

2 Likes
  1. Weather and cloud improvements. It hurts to see it in a worse state since a long time.
  2. MP modelmatching. Can’t fathom how bad the system currently is.
  3. Ground handling physics.
  4. AI traffic and especially GA AI traffic
  5. Increase draw distance of certain objects: windsocks in particular
1 Like

Same here. Unnecessary. We have DCS that does this expertly.

1 Like

God Bless You on #2. I’ve been screaming about this since alpha!!!

1 Like

#1 Weather model to METAR transitions
#2 Shared Cockpit
#3 Ground handling
#4 Improved ATC
#5 Better Multiplayer/Groupflights. Let us fly together for the whole flight with model matching.

1 Like

I only really care about the shimmering issue (especially in VR) introduced in SU5 and the microstutters introduced in SU8.

2 Likes

In general, for me, MSFS as a whole works pretty ■■■■ well, all things considered. My bandwidth is the main limitation on graphics (I almost never use photogrammetry, for example, as it simply doesn’t load fast enough). Otherwise, FPS has always been great with the other graphics settings maxed out. So in that regard, I don’t see anything wrong with the game and to those having FPS issues, I say get better hardware or tune-up the hardware you’ve got.

Likewise, I see my sketchy internet as the root of any issues with Live Weather. When all is connected, it’s quite accurate when checked against outside sources, and I have no complaints. But various components of it don’t always connect, or go in and out. However, I don’t see this as a problem with the system as a whole, so don’t consider this broken (other than having snow at sea level in the Southern Hemisphere’s summer and just too much sea ice in general everywhere).

So, my pet peeves are in other areas:

  1. ATC. This is so broken in so many, many ways I don’t have the time or space here to list them all. But out of all of them, just having an “unable” dialog option would go a long way.

  2. Do something Working Title-esque to the Proline Fusion avionics of the King Air. I flew this plane recently after a few months of being spoiled by WT’s G1000, G3000, and CJ4 mods, and OMG is the default King Air’s panel HORRIBLE!

  3. Fix the new prop physics and add them to ALL prop planes (once fixed). Again to the King Air, which was my 1st time using this new system, I definitely like the direction things are going but there’s quite a bit of silliness in the system at present. Too much thrust in general. At idle, the King Air accelerates to 50 knots, at full power the brakes won’t hold the plane still, and beta range moves the plane backwards at ridiculous speeds. Still, I like the torque, the massive drag in the air with low power and fine pitch, and the ability to feather the props.

  4. Go back and get the particle / visual effects system up to snuff and applied to everything. I want to see smoke, fires, and contrails, not just my own but from other players and real or AI planes.

  5. Last but not least, FIX THE OVERLY LARGE and OVERLY DENSE tree cover in arid areas. While this has shown some improvement since the alpha when it was totally out of control, it’s still pretty bad. Even after the recent World Update for Australia, the Outback still has forests instead of scrub.

2 Likes
  1. Unlock the configuration-related files (while maintaining enough encryption to protect IP) so that the community can tune and enhance Premium/Premium Deluxe aircraft.

  2. Better ATC

  3. Eliminate stutters (VR and 2D)

  4. Better water handling and wakes

  5. Improve the Marketplace ingestion/approval process to eliminate the lengthy delays on updates and launches seen by the customers who are actually financially supporting the product by buying there.
    5b) Deal with a potential E10+ or T rating and allow accurate portrayal of warbirds in MSFS Marketplace aircraft

1 Like