[Polls] City Update 16: Italy

Some random thoughts on this CU:

Overall, I consider that this is a very good CU - on the same level as WU21, CU15 & WU22 on my PC. I flew around all nine areas at ~ 1,000 ft in the Zlin Shock Ultra, spread over 8 hrs. The selection of the nine areas allowed my flights to cover two areas at a time:

  • Trieste & Urdine
  • Rimini & Pisa
  • Reggio & Calabria
  • Cagliari
  • Bolzano & Genoa

Making for some great flights.

In most areas, TIN trees were effectively masked by “regular” trees, though there were a few spots where they were, as in previous CUs, rather noticable.

Buildings were generally well represented. Some had that “melted” look (but not too badly), and others a slight greenish tinge, but not in sufficient numbers to detract from my flying experience.

Performance was good, with framerates in the 80’s and 90’s, except at Bolzano Airport, where they were exceptionally low - 'teens to 30s. This may be due to Bolzano being a bespoke airport (WU IX), surrounded by mountains & now with higher resolution TIN around it. The combination overwhelmed my standard bush-flying graphics settings:

Expand to see my graphics settings
Item Setting
Display Mode Full Screen
HDR10 On
Exposure Compensation EV-1
Full Screen Res 3840 x 2160
Anti-Aliasing TAA
Render scaling 100
AMD FidelityFX Sharpening 200
Max Frame Rate On
Max Frame Rate Value 60
Frame Generation AMD FSR 4.0
Framerate Multiplier 2x (N/A)
VSync Off (N/A)
VSync Interval Monitor refresh rate (N/A)
Dynamic Settings On
Frame Rate Target 40
- -
Global Rendering Quality Custom
Terrain LOD 400
Off Screen Terrain Pre-Cache Ultra
Displacement Mapping On
Buildings High
Trees Medium
Plants High
Rocks High
Grass High
Object LOD 200
Volumetric Clouds Ultra
Texture Resolution High
Anisotropic Filtering 16x
Water Waves High
Raytraced Shadows Off
Shadow Maps 2048
Terrain Shadows 512
Contact Shadows High
Windshield Effects Medium
Ambient Occulsion High
Cubemap Reflections 256
Raymarched Reflections Medium (reduces windshield reflections)
Light Shafts Ultra
Depth of Field Ultra
Motion Blur Off
Visual Particle Effects Quality High
Glass Cockpit Refresh Rate High
Characters Quantity Low
Characters Variety Ultra
Characters Quality Medium
Airport Services Quantity Low
Airport Service Variety Ultra
Parked Aircraft Quantity Low
Parked Aircraft Variety Ultra
Aircraft Traffic Quantity Low
Aircraft Traffic Variety Ultra
Road Traffic Ultra
Sea Traffic Off
Fauna Ultra
Seatbelt Visibility On

As soon as I left the vicinity of the airport, framerates started to increase. Leaving the TIN area they were back to the high 90s - low 100s, which is “standard” for my settings.

One minor TIN bug was noted at Rimini, reported here.

On the plus side, the port at Genoa looks really good at 1,000 ft, though if you go down close, you’ll notice there is a mixture of TIN and generic cranes that don’t quite match.

This high-resolution TIN does wonders for some pretty complex autostrada, and most of the time the AI traffic followed the elevated sections rather than dropping to ground level. I enjoyed following these roads & viewing the engineering that was required to create them IRL.

The photogrammetry looked really good on my 55" TV screen. I flew in real-time with live weather, so don’t know how these areas look in different seasons, though.

The main detratctor in the CU is simply that the areas covered are rather small. With the exception of Reggio & Calabria, which made for a great tour around the Strait, it did not take long to fly out of the covered areas, even with the low-n-slow Shock Ultra. Yes, I know these are “City” updates & they did indeed cover the cities, but a larger coverage area for each would be so much better! :slightly_smiling_face: