I’m beginning to think they’ve lost control slightly. Taken on too much. There are many regressions in 2024 from 2020, and now even regressions appearing in 2024 SUs from previous ones. It’s really disappointing and doesn’t fill one with confidence.
Things like the airport ground lighting being totally broken now in SU2 for how many months?? When it was something reported in the beta testing. Same with the performance issue when landing. Both regressions from SU1. They shouldn’t have released with such big and glaring issues that we are now stuck with!
Quick flight in the A400M from/to KLAX and buzzing downtown LA showed the same performance as the SU2 beta .14 & .18 builds (as expected).
On my PC, with my “standard” custom settings, I get around 50 FPS + / - (par for the course at airports like KLAX with AI traffic) and no stutters. Pics with the Dev-mode FPS widget enabled that show the FPS at different segments of the flight is here:
I’d like to know if Asobo’s UI team is ever going to make the sim usable on a 55" 4K monitor for those of us who sit 2 feet from the screen.
2020 was great in this regard. I could control the size of text, and the graphics resized appropriately. Granted, it was a pain in the but that I had to change it every time I switched to my 15" laptop, but, at least I appreciate having the option.
I find most of the interface unusable now in 2024, everything is gigantic on the screen in the UI (gameplay is fine). For instance, I can’t use the Marketplace; I can barely see any of my options, and with thousands of products to choose from, I’m not going to waste my time scrolling through it forever. It’s like it’s written for a small child to use who can’t read, like a Fisher-Price product. And the same with everything else. It’s gigantic and a huge waste of screen real estate.
At least it looks like they’ve fixed the issue where I couldn’t read the contents of controls because the text was too big to fit in the box.
I’ll go look for a wishlist item… Please, allow us to make the graphics reasonable in size so more can fit on the screen and in menus at once.
I think there are a few wishlists - this one might have the most votes so far.
It’s like adding insult to injury that if you hover over the ‘User interface and font’ menu bar, over on the right the description reads “Adjust settings related to UI text size, interface scaling, background contrast and color” - 3 of which are supported by the options available to tweak on that screen, but ‘interface scaling’ isn’t one of them. So was this planned but never implemented? Very frustrating.
Just two flights but generally impressed. Still some issues of course. Running a high end system (5090, 64 GB Ram, i9-14900KF).
Still having issues from free flight map to load into an airport hot. Used default G2 helicopter. Tried loading into KRNT, and no dice. Just hung. This happened prior to release and my normal tricks were to zoom in and initiate, or zoom out to see the world and initiate. This didn’t work today for KRNT. Guessing the sim in general is under heavy load as everyone is trying to play and test. Dissapointing.
Switched it up and loaded into KEUG (Eugene Oregon). Worked on 2nd try to load in. FPS very good on ground and in flight (all under 1,000 feet) for 95% of the time, which is a material improvement. Saw 80-130 FPS with high and ultra settings throughout. TrackIR ran smooth. For about 5% of the flight it dipped to 30 FPS and slight stutter. Much better as before the release, I’d occasionally go to 5 FPS and pretty much couldn’t flight or land. Super happy about the material performance and FPS gains.
At least in KEUG, the fidelity was iffy. Lot of wonky trees, and the Oregon football stadium looks much worse in 2024 when compared to 2020. Not sure what that is about. So though performance improved a lot, the fidelity is still very iffy in non “special treatment” areas of the world.
Went back to Seattle ara and took off from KBFI, which is a Drz Designs airport port from 2020. Got in on 2nd try, and looked really really good. FPS at 80 on the ground, and the Seattle area, which usually gives my system trouble looked good and solid FPS up to 130. Headed south along Lake Washington and landed at KRNT and went super smooth. BIG improvement. Fidelity still wonky, but much much better trees, buildings, houses, etc. Seattle area probably gets some attention from the devs so made sense. Really solid performance in an area that is usually jammed packed with planes and such. Nice work.
So a mixed bag but generally positive. Retired from 2020 and as expected 2024 is gonna get better and better. Might not be at the pace people like, but nothing game breaking for me. Note I only did TWO flights so still a lot to test out.
Update went smoothly and I’m especially gratified to see that I can quickly load into a flight without needing to zoom all the way out of the world map and/or change my TLOD to 10 now. The laggy controls binding bug is very annoying–mostly because the cloud settings are still flaky and it isn’t saving my custom keyboard profile with my airplane, so I have to reset it every time I start a flight and now it takes a bit longer. I did get some stutters initially, but I quickly realized I didn’t have the latest NVidia driver installed (I’d installed it on my laptop, but apparently missed it on my desktop). Per the release notes, UPDATE YOUR NVidia DRIVER! Anyway, the driver update fixed the stutters and I’m able to run frame generation now without issue. I’m getting good performance at KSEA at the moment with FSLTL installed and controlling traffic. I haven’t flown yet, but so far I’m very happy with what I’m seeing.
I will also add that I was having some CTD problems with SU1 and I flashed my BIOS last week which greatly improved stability. Prior to doing that, I couldn’t complete a flight with the PMDG 777-200er (it would CTD 5 hours in at roughly the same spot). Flashing my bios also fixed the always repro CTD I was experiencing trying to fly between KPSP and KLAX. Anyone having stability issues, may want to consider updating their BIOS.
In any case, my experience with SU2 has been mostly positive so far and I’m looking forward to making my first flight. If the PMDG 777-200er is still working and my BlackSquare Piston Duke is still functioning, then I’ll be happy.
How do I know if I even got the update? I went to start the sim, and there was no visible download for any update at all. But, then when I’m in the menu, I have the release notes for SU2 as if I already have it? Version number also appears correct.
Oh… And I was never in the Beta
Load into Gatwick in the 777 and almost an immediate CTD. I fear something is not right.
ATC not fixed. When taxiing to a blue box I get dinged for entering a runway without ATC authorization. AI still chatting over each other and ATC.
Still get the occasional aircraft loaded on the side of the hangar.
Cruise altitudes in the EFB are messed up for H125.
One CTD so far.
Unable to select/change/repaint aircraft liveries in career mode.
Navigation lights dim during day, not fixed.
Landing and taxi lights don’t light up the runways.
Menus in the settings/controls take forever to load.
If your company has two of the same aircraft, good luck telling them apart.
We did get filters for the mission lists, that is pretty awesome.
See ya all in SU3, maybe GTA6 will be out by then, who knows.
First flight in SU2 was almost perfect for me (PC VR). I had been having load issues in the beta; not sure if something changed in the final or a recent increase in my cache size did the trick, but either way, happy to be successfully flying in VR.
MSFS 2024 is now really usable in VR. So happy to have this improvement. Even with an RTX 3080 and a Pimax Crystal Light at 120Hz/half frame rate setting, visuals ar clearer and performance smooth.
I have a feedback regarding St Bath (TFFJ), unfortunately, SU2 has destroyed the scenery. The hill facing the terminal has lost all its trees. Sad. It looks ugly now.
This update, again, mixed all my bindings for the cessna grand caravan and now i cannot even set the throttle/reverse thrust … its full up ot full down.
I have tried the sim just after the update, so the servers where probably overloaded with people playing and downloading, but it seems everything loads a bit quicker at least. At my lower end system I didnt feel or see massive improvement yet. But we’ll try again later this week and hope it was the server
MSFS 2024 (and 2020) seem to follow an in-house Asobo Alpha testing and development, then a Beta release to the dev community and user community. The part that is problematic is the direct to Full Release, even after a change to code and system requirements, without a testing phase.
I speak to the “requirement” to update to the latest NVIDIA gpu drivers and the release version 1.4.20, after all final beta testing was with 1.4.18.
Why is there no testing for a Release Candidate? The release of SU2 is again riddled with problems, CTDs, performance issues.
I do not believe that in-house testing of a beta release direct to Full release is a proper way to provide a stable product. There should have been a Release Candidate for devs and users to test that has minimal changes and no new external driver dependencies. If the RC is found to be problematic the make a change and make an RC2.
The next thing that I did not like is that the beta 1.4.18 was the last beta, where each beta had its own release document. This way as a developer you can home in on any changes and test. It is not helpful to have an 11 post release notes topic here, and hope developers can read it and find out what has changed in this last iteration.
I asked for a release document of changes for the differences between 1.4.18 and 1.4.20. I was told to figure it out for myself from the full release notes.
Please provide what changed in 1.4.20 from 1.4.18. If nothing then next time make it clear to all devs that the last beta was a Release Candidate.