Check control bindings on the honeycomb bravo. SU 3 throws a couple errant bindings in there that conflict with the parking brakes.
Multiplayer not working on Xbox series X. Tried the various tricks as well as some of my usuals and didnât see anyone
Edit: I had aircraft traffic quantity set to off. Turned it up to medium and I now see 3 people at LAX
also blurry ground textures when landing. load in during rollout if lucky
First impressions are good. The whole thing feels solid, tight. Canât put my finger on it. Something feels better.
Some of my bugs have been squashed so thats good. The new graphics options are very welcome adition. They finally fixed the windshield reflections (about time!).
As for newly intrduced issues⊠im getting some weird artifacts in the scenery, some straight lines on terrain and on water too, they can be seen even through clouds. Also some aircraft seem to drift sideways when parked with parking brake set. As if they were on ice. Weird but funny.
What airport did this happen to you at?
Career mode is a massive improvement! (So far
)
Bad: Still getting really low payout sometimes (< 50%, tested with one skip so far). See the bug below ![]()
Good: Various incorrect penalties are gone. Cessna handles way better.
Overall, thank you! (But keep going).
All polls in the OP are open for voting now.
RKPD airport
Default? If so I will take a look once I land.
Iâm seeing in the patch notes alot of career mode fixes for the Inibuilds default fleet, all the airbuses
Can anyone confirm these are now available in career mode?
Well, the new Parked Aircraft Quantity option sort of works, AFTER changing it and saving (was all on Medium by default).
Test at KGCN. After a few seconds to let the aircraft load in, EVERY space has an aircraft. The airfield is rammed full:
I pull out of my parking space, and another aircraft instantly spawns behind me, where I just was. Same old problem since launch.
BUT, toggling the option to something else and saving changes, I saw a few empty spaces! Seems a change is needed to force the setting to apply.
The setting seems to affect the draw distance of parked aircraft more than the density/frequency of aircraft. (At least at this airport.)
-Disregard-
Control bindings are better to work with now, even if a few options have moved around.
With SU2âs release, I had to do a cloud save reset as the sim always crashed on reaching the menu. Since then, I really couldnât be bothered to remap all my hardware (since I use 2020).
Finally remapped the basics on my HOTAS, but noticed a small issue. I mapped helicopter controls and later went back to set the default profile for aircraft while I had the Icon A5 selected. Got this puzzling message - hopefully just a text error:
yep! first issue i had with performance was a driver issue. just updated but still blurry.
Well, from beta .26 to su3 (.27), there has been a horrifying drop in FPS! I went from 70+ FPS pretty much everywhere to 22-29fps, with textures popping in slowly. And my loading screen and menu screen stutters are also back, significantly.
I want my beta .26 back please. ![]()
(I donât remember what SU2 was, but Iâm sure it was around 22-25 which is why I opted into the beta, hoping to fly. FPS started jumping around .24, and both .25 and .26 held there.)
same here, something broke in the live build
Yea the live build is not as smooth as I was getting in the beta cycle im getting stutters and freezes galore
Yeah this has been the solution for me too. As soon as I turned the traffic setting to medium, busy skies at Heathrow.
Xbox-x - was hopeful, but still the same micro stutters after takeoff, in cruise, and on descent. Still the external lights not showing despite cockpit lights showing as on. Still the oversized mouse cursor. Still the drop down shade when engaging with the EFB.
Xbox Series X. Started first flight after update and was very excited because it was SO SMOOTH with no texture popping, stutters, etc. Alas, just as before, as the flight goes on, the stutters and lags show up. The lags increase in frequency and duration until they occur every couple of seconds and last for several seconds. How did they take a great Sim (FS Anniversary) and turn it into this? It just doesnât make sense.


