Weekend tests in .34 (same as .35):
iniBuilds A350
CloudSurf Asia RPLL - CloudSurf Asia WSSS
Severe runway/taxiway/apron blurring on both airports, terrain quality improved only slightly as the 3rd party airport was further away, laughably small “tree circle” in Singapore (worse than current Nordics), and the autogen city didn’t load in at all during the approach. Check the 4th flight to see how big the difference is in less demanding aircraft.
Default A400M Jed Studio livery
Sim-Wings EDDH - MK Studios EFHK
Perfect PG in Germany and a very enjoyable experience overall. In Helsinki the airport surroundings didn’t suffer nearly as much as they did in the .32 A350 flight, though the draw distance reduction was noticeable even if tile disappearing/reloading was minimal. The ground blurries on the airports were less pronounced than usual.
Default F/A-18E Aerial Simulations livery
Aerial Simulations F/A-18E Payloads
Touchingcloud Airshow Assistant
Miltech Supercarrier (CVN-78 San Diego)
Testing the Airshow Assistant in heavy PG areas to see if it kills the terrain as the memory consumption increases. I went up to 3 wingmen with no change in graphical fidelity, and it felt like I could have pushed it even more if I had the time. Descending back to the carrier, I expected perfect performance in the middle of an ocean; however, what I ended up getting was worse than the most stuttery A350 landings on the heaviest 3rd party airports. The frame rate recovers as soon as the busiest parts of the deck are out of view—this has been an issue for a long time now (not beta related). It was so jumpy and choppy that the landing was just pure luck, not exactly a satisfying ending.
Default A400M Jed Studio livery
The Secret Studio WBKK - CloudSurf WSSS
This was everything I wanted the 1st flight to be: No blurries at any point, not even when close to the airports. Big “tree circle” blended nicely with the terrain, and a respectable amount of the city appeared during approach. I wish the graphics quality didn’t change this much from aircraft to aircraft.
Default 737 Salt Lake Simulations livery
Verticalsim KBOI - FlyTampa KLAS + Strip
Everything OK until about 20 nm from Vegas, then the terrain deteriorated enough to be completely immersion killing (not a single detailed tile in view). Runway/taxiway/apron textures in KLAS didn’t load at all, and the plane initially went inside the runway before it slowly climbed back on it at the end of rollout. Worst Vegas flight in a long time.