Get well soon.
When well, please try to ask someone if the SAAB 340 was supposed to increase in cost x3 in career mode ![]()
I Thimk it’s fair to say we need more time in between SU’s as it has been stated that bugs in the beta get logged but not fix for the official release causing them to pile up over and over after each SU. I think the game is just so large and vast that it really does need more time per update and testing. I do love the game and cherish the community as I have 3000hrs logged in it (probablyhalf SDK work though). lol
Not sure if that is the right approach. The SUs are already huge monsters with hundreds or thousands of different fixes in it and obviously the team cannot get those SU release under control.
As a Dev Manager or PM I would go into the opposite directions: Smaller chunks of fixes and features (and I mean massively smaller), quicker turnaround and feedback loop on regressions and new bugs, faster reaction to reported issues.
I would split up the whole Service Update Model between something like a continuous integration approach for the core of the simulation with quick and short regular release cycles (physics, avionics, weather, performance, etc.) and larger “feature”-cycles (models, scenery, game mode enhancements, etc.)
I think those Dev and Beta release time frames between 4-7 months are a key problem. They are hardly manageable and testing becomes a nightmare as so many strings are pulled at the same time and dependencies are becoming an insane tangled up wireframe.
IMHO, more time between patches is not the only thing that should change.
While I do agree on an increase in time and care for the core program, the SUs themselves are bloated by stuff that could and should be patched separately and constantly, like aircraft and scenery fixes.
The great “advantage” of streaming modules was the ability to easily fix stuff “on the fly”, server side. Why then do I need to wait three months to get a fix on a small problem with a specific aircraft?
Why do game SUs need huge Release Notes related to aircraft, scenery, career and challenges? Surely those could be fixed separately and in parallel.
Yeah, you make alot of sense here going in the opposite direction with smaller chunks at a time. Thanks!
That doesn’t tell us a lot. But I’m sure I’m not alone in saying with the track record of major, game-breaking bugs coming out with SUs, we need the option to opt out. Even a few week window where we can choose to remain on the previous SU while the inevitable “how did this get missed?” huge, blind errors get identified and fixed. Waiting until the SU is forced down our throats for us as the general userbase call the devs out on bugs they already knew about, thereby forcing us to wait days, weeks, months or longer for a fix is insultingly lazy. This isn’t a wrong click spot or a missing switch sound file we’re talking about here. Breaking drag as one of the four main components of flight in a flight simulator is horrible. Please pass this along to those that can make a difference.
I don’t mean to spoil the mood, but the SU7 is running perfectly fine for me. Performance and graphics are good so far. As for the air resistance issue, I haven’t experienced that at all. ![]()
What aircraft are you flying.
Per this the issue affects aircraft differently:
I agree, it was one of their selling points for the streaming service
Same I performed a quick flight on the Fenix a321 and heavy 3rd part traffic, sayintentions and apron life in DLSS5 and everything was great. Even the ground textures at high altitude were sharp and beautiful
Yeah… can’t really complain. Beautiful flight in the Citation X yesterday from KCOS to CYVR, arriving during twilight. At FL390 the images below came out much cleaner and were easier to pick out from the others. Not sure about the “drag” issue since it’s a third-party aircraft, but I used the stock live weather with Active Sky in passive mode for the atmospherics.
The SU7 “drag issue” was reported by various developers and AFAIK affects all aircraft that use the new MSFS 2024 modular system, including the blade drag on helicopters.
Some might not notice it because you are using a MSFS 2020 compatible aircraft or its effects are too weak in a certain aircraft.
Anyway, the issue was confirmed by Asobo and a fix is in the works.
MSFS 2024 XBOX
– Fuel Calculation Issues and Duplicate Waypoints (EKCH)
Hi everyone!
Is anyone else experiencing problems with fuel calculations and duplicate waypoints in MSFS 2024?
I’m using a Navigraph subscription and importing my flight plans from SimBrief, but recently I’ve been having the following issues:
- Fuel calculations or fuel quantities don’t seem to match my SimBrief flight plan.
- Some waypoints appear twice in the FMC at certain airports, especially EKCH (Copenhagen Kastrup), the default airport.
- Everything worked fine before, but these problems have started recently.
I’m not sure whether this is caused by MSFS 2024, Navigraph AIRAC/navdata, the SimBrief integration, or the aircraft add-on! I use to fly always PMDG ![]()
Any help would be greatly appreciated. Thanks! ![]()
Fenix is not impacted by the drag bug cause they run their own flight model
Are you certain about that? My A319 just refused to slow down at all in descent. Never seen that before.
No
But thats what i read
Fenix not impacted
Pmdg yes
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Point is, some planes are, some not
Fenix is impacted, albeit not very heavily according to their Discord. Use the speed brakes is the advice for now…
That’s a theory I had based on personal testing. Zero people have posted here to back this up but it would be good to know if it’s the case for anyone else.
Xbox series X.
It’s one of the bad ones - too much broken or not working as smoothly as before.
On Xbox at least in Market Place clicking on the My Library tab seems to cause a hang - a blank screen with nothing loading just a rotating arrow. Going back to the Market Place tab once or twice seems to fix this - but it’s not a seamless as it was, it’s frustrating and clunky.
Then obviously WASMs been tinkered with again. My Just Flight RJ ( probably the 146 Pro and F28 too but I haven’t verified yet) are broken with gauges not loading properly or frozen - JF are aware of the issues so we will get a fix eventually..
I have zero interest in the racing game So SU7, for me at least, is a step back from SU6 and once again we will have to wait for our very patient third party devs to work to fix their products.
edit - and losing drag is a bit of a drag too - how was this missed?
this isn’t how it should be - improvement in the SU process is urgently needed - many of us have come to dread new SUs rather than be excited for them - and that shows there is a major problem with the current development process.
please please please can we look at some improvements here?