Poor Anti Aliasing with TAA

No, but it does somehow impact detail on autogen scenery

I guess that’s the effect of TAA blurring small detail out (look at the windows on the autogen building and the grass) The draw distance is the same, yet small detail gets wiped out by TAA, also noticeable with night lighting. More (smaller) lights appear with render scale > 100, they get removed by TAA at lower render scale.

@KamperKilla87 Those settings put the post resolution at 3840x2160 and should set the render resolution at 2560x1440 (0.6666 x 2160 = 1440)

I get this result with Primary 0.666666 Secondary 2.0
Primary point 666666 Secondary 2

However if I go into the graphics menu and apply settings there I also get 2573x1447 render resolution, or 0.67, which is also updated in UserCfg.opt (PrimaryScaling 0.670000)
Another bug, the game rounds it up if you change any graphics settings. (and displays it as 65 lol)

Not that it matters I guess, 1447p or 1440p.